Dungeons & Dynasties Wiki
Tools

Home / Tools / Economy planner

Economy planner

Wages and upkeep settle every week; your patron's stipend is the only steady income to cover them. Set your guild up and see whether you're building a buffer or bleeding gold — and if you're in the red, how many weeks of runway you have before it bites.

Weekly net

−115

Bleeding gold every week

Income197
Costs312
Patron stipend+197
Wages (6 × ~24)−144
Guild upkeep−168

4 weeks of runway

At 500g on hand you hit zero in 4 weeks. Once you're in the red, patron confidence bleeds every week — and below the confidence cliff the risk of losing your patron entirely climbs fast. Debt is a spiral, not a speed bump.

Promote to Iron Circle (tier 3) → −92 net (+23/wk)

Climbing lifts your stipend faster than it lifts wages — moving up usually pays for itself.

Income

League tier · Free Companies

60

Costs

6
90

Context

Wages are an estimate from roster size, average ability and tier; traits and contract origin shift individual wages. Delve gold is lumpy — the stipend is your only steady income.

How to use it

  1. Pick your league tier, then set the sliders to match your guild.
  2. Set roster size and ability to your bench, andupkeep to what your hall and facilities cost.
  3. Read the income vs. costs bars — a positive weekly balance means you're building a buffer, a negative one means you're bleeding gold.
  4. Tap the promote a tier nudge to see how climbing swings your balance before you commit.

Nudge one dial at a time to see what's tipping your books — the sections below explain which levers move the needle most.

Why guilds go broke

Going into debt isn't an instant loss — it's a slow, self-reinforcing spiral. While your balance is negative, your patron's confidence bleeds a little every week. Let it slide far enough and you cross a cliff where the chance of the patron walking out on you climbs sharply — and losing your patron means losing your one reliable income. The hole gets deeper the longer you sit in it, so a small weekly deficit is a problem to fix now, not later.

Climbing pays for itself

Promotion raises your wage bill — but it raises your stipend faster. Moving up a league tier is the only lever that reliably grows income more than it grows costs, so a guild that feels stretched at the bottom can often fix its books by climbing rather than cutting. The planner's tier nudge shows the swing before you commit.

The levers that matter

  • League tier — the biggest dial on both sides of the ledger, and the only real path to more income.
  • Roster size and ability — every hero is a weekly cost; a deep bench of high-ability heroes is what most often tips a guild into the red.
  • Upkeep — grows with your hall, facilities and renown. Fame has a running cost.
  • Patron confidence — a modest buffer on income, but the thing debt quietly erodes.

Figures are estimates for planning — in-game wages also shift with individual traits and contract origin.