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Oath negotiator

When a hero's oath lapses you can meet the ask, haggle to 85%, or let them walk. Haggling is nearly free on a happy youth prospect and a pure trap on a mercenary, because a refusal makes the unresolved renewal much worse. Set the hero up and see the real odds.

Coin-flip: mind the penalty

A refusal worsens this unresolved renewal.

Ask (meet)

41

g / 6 days

Haggle offer

35

35.0% to accept

If more than one renewal trait applies, use the first: Oathbound, Loyal, then Greedy. Thrifty (×0.9) wins over Coin-Minded (×1.1); neither changes a Greedy hero's ask.

Origin

Enter it before origin effects (the tool applies youth ×0.88). It already includes ordinary wage-trait effects.

2
3★
55
10 · +0 pts
Expected wage if you haggle43 g/6d (≥ ask)
Oath term3–4 years
If refused: the pending ask jumps to 47 g/6d, morale −10, and another haggle on this unresolved renewal takes −25 points. Meeting the ask clears the marker.

How to use it

  1. Pick the hero's origin (youth, other, or poached / bought) plus any renewal or coin trait.
  2. Type their base six-day wage, then set renown, stars, morale and Loyalty to match your guild and the hero.
  3. Flip pending refusal on if this renewal has already rejected a haggle and remains unresolved, andrival bidding on if another hall has made an offer.
  4. Read the verdict banner and the accept %: then decide whether to meet the ask, haggle to the lower offer, or let them walk.

What each dial does

The renewal ask is driven by the hero's base wage, their origin, and your own renown. The bigger your guild, the more your stars cost to keep. In the tool:

  • Origin: sets how pricey the hero is and how likely they are to accept a haggle (see the table below).
  • Renown band: higher renown raises what your heroes ask, especially your 4★+ stars.
  • Ability stars: better heroes pay the full renown premium; weaker ones are shielded from most of it.
  • Morale: the one lever you fully control. A happy hero is far more likely to accept a haggle, and mood moves the ask itself: ×0.95 at 80+, ×1.1 below 45, ×1.2 below 25.
  • Loyalty: each point above 10 adds 2 points to haggle odds; each point below takes 2 off.
  • Rival bidding: takes 30 points off haggle odds, and a refusal leaves only match or walk.
  • Pending refusal: if this renewal has already rejected a haggle, both the revised price and another haggle's odds are worse.
OriginAsk ×TermBase haggle odds
Youth0.88 (on base wage)3–4 yr55%
Other (founding / recruited)1.003–4 yr35%
Poached / bought1.122–3 yr12%

Haggle odds before trait modifiers

The table below assumes no renewal trait, Loyalty 10, no rival bid and no pending refusal. Oathbound adds 35 percentage points, Loyal adds 15, and Greedy subtracts 15. Each origin starts from a different base chance, then morale swings it up or down. There's a limit to how much low morale can hurt you, but no limit to how much high morale helps, so keeping a hero happy is the one lever that reliably lowers your wage bill.

Originm15m40m55m70m85m100
Youth35.0%47.5%55.0%62.5%70.0%77.5%
Veteran15.0%27.5%35.0%42.5%50.0%57.5%
Poached0%4.5%12.0%19.5%27.0%34.5%
Youth · pending refusal10.0%22.5%30.0%37.5%45.0%52.5%
Poached · pending refusal0%0%0%0%2.0%9.5%

The cost of a refusal

Lowball a hero and get refused, and three things happen while that renewal remains unresolved:

  • Their ask jumps ×1.15 for this renewal.
  • Morale drops −10 on the spot.
  • They're marked spurned, so another haggle on the same pending renewal takes −25%odds. Meeting the revised ask clears the marker; a successful haggle clears it too.
  • If a rival hall is bidding, there is no revised ask to meet: it becomes match their bid or let the hero walk.

Letting an expired Oath walk removes the hero without severance. Releasing a hero from an active Oath is the separate action that can owe severance.