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Oath renewals: Meet, Haggle or Walk

An expired Oath is a three-way roster decision. Meet buys certainty, Haggle trades risk for a 15% wage saving, and Walk gives the bed back now. A rejected haggle hurts the unresolved renewal, but the current bundle clears its marker when you meet the revised ask or later succeed. It is not a scar across every future contract.

Checked against v3.0.0

Three buttons, three different jobs

Meet

Pay the current ask, add 6 morale and clear a pending refusal marker. When a rival has bid more, the same button becomes Match.

Use when: The hero is important, the haggle odds are poor, or certainty matters more than savings.

Haggle

Offer 85% of the ask. Success adds 3 morale and clears the marker.

Use when: The hero is happy and the origin-based odds make the downside acceptable.

Walk

Remove the hero immediately, clean up bonds and assignments, and send them to the rival that bid for them, or else a random rival. Their kit stays in your armoury.

Use when: The roster can absorb the loss and the renewed wage is not worth carrying.

Haggle math: origin sets the baseline, morale moves it

YOUTH

55%

Base chance · wage base × 0.88

OTHER

35%

Base chance · ask multiplier 1.00

POACHED

12%

Base chance · ask × 1.12, plus a premium for ability above the division

Morale adds (morale − 55) ÷ 200, with the downside floored at −20 percentage points. Loyalty now counts too: each point above 10 adds 2 points, each point below takes 2 off. A pending refusal subtracts another 25 points, and a rival waiting with an offer subtracts 30. The ask also includes a renown premium, strongest on heroes rated four stars or better. Oathbound multiplies the ask by 0.62 and adds 35 percentage points to haggle odds; Loyal uses 0.88 and +15 points; Greedy uses 1.10 and −15 points. Only the first matching trait in that order applies. Thrifty (× 0.9) and Coin-Minded (× 1.1) stack with Oathbound or Loyal but not with Greedy. The combined ask multiplier has a 0.5 floor.

Mood moves the ask itself: × 0.95 at morale 80 or more, × 1.1 below 45 and × 1.2 below 25. A delver past their prime who is not poached and not Greedy never asks for more than they are paid; with Loyalty 14+, four seasons served or a wage-cutting trait, and renown of Famed (130) or better, they offer to stay for 15% less and may give up their bed.

Calculate this renewal

If Haggle fails, the pending renewal gets worse

  • The displayed pending ask rises by 15%.
  • The hero loses 10 morale immediately.
  • The unresolved renewal is marked spurned, cutting another haggle's chance by 25 points.
  • Meet clears the marker; a successful later Haggle clears it too.
  • If a rival has bid, the refusal turns the renewal into match or walk.

Walk and active release are different exits

Walking away at expiry removes the hero with no severance. Releasing someone whose Oath is still active is different: severance is 35% of the remaining contract's settlements, capped at one game year's 20 settlements. Check the bed, party coverage and bonds before using either exit.

Settle these four questions in order

  1. 1

    Cover. Does walking break the next usable party?

  2. 2

    Books. Can the next six-day settlement carry the ask?

  3. 3

    Odds. Is the 15% saving worth the refusal state?

  4. 4

    Resolve. Finish the pending renewal before advancing.

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