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Guides for running your guild

The database tells you what exists. This desk tells you what to do next: steady a new roster, turn spare days into useful growth, resolve an Oath, recruit the missing role, plan the Hall, read a patron's demands, or get a stubborn build running safely.

Evidence standard. Current mechanics are checked against v3.0.0. Developer guidance and community workarounds are labelled so a useful report never quietly turns into a fake formula.

Eight guides for the full guild cycle

Updated for v3.0.0
First SeasonA calm opening plan for your first delve, first setback and first six-day settlement.8 min · Current systems + community pain pointsTraining & Hero GrowthChoose between Train, Hone and Mentor without confusing Ability, Potential or Veterancy.7 min · Verified in current buildHero Growth & PotentialHow Ability and Potential really grow, why heroes stall, how long the stars take, and how to raise Potential itself.8 min · Verified in current buildOaths & RenewalsChoose Meet, Haggle or Walk with the real ask, odds, morale cost and severance rules.7 min · Verified in current buildRecruitment & PoachingCompare Tavern signings, scouting and rival poaches without wasting beds, gold or a season.8 min · Verified in current buildRace & Class SelectionTurn tendencies and class weights into a shortlist without mistaking an average fit for a guaranteed hero.9 min · Current extracted weights + transparent methodGuild Hall OperationsPlan Hall capacity, Council staff, Armoury space, Quartermaster racks and the year-end queue.8 min · Verified in current buildTavern QuestsThe four quest types, real success odds, gold and renown, the pros and cons tags, and who to send.8 min · Verified in current buildPatrons & MandatesPatron rarity, temperaments, mandates, confidence, takeovers and the challenge houses.7 min · Verified in current buildTroubleshootingSafe first checks for browser, Linux AppImage, Windows 7 and save-related problems.5 min · Developer fixes + labelled community reports

Roster collapsing? Stabilise before advancing

Recover a four-hero core, read the next settlement and stop one bad delve becoming a loop.

Numbers not moving? Match the training mode

Ability, attributes and Veterancy are separate. Pick the assignment that moves the number you care about.

Contract or roster gap? Price the decision first

Compare Oath odds, Tavern travel, rival locks and the Hall bed that must hold the result.