Verified release changes sit beside the data diff for each build. The tables come from datamined snapshots — a table listed as unchanged is byte-for-byte identical after source offsets and version provenance are removed.
v2.0.7
currentSeptember 21, 2026· Automatic browser build capture (no separate devlog)Release changes
- This snapshot was captured from the official browser build. The data diff records the changes from v2.0.1.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits50no changes
- Synergies11no changes
- Random events895 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment35no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions54 → 55+1 new · 3 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters33 revised
- Guildmaster backgrounds4no changes
- Company types5no changes
New ambitions: A Hall of Their Own
Release changes
- This snapshot compares the current browser build with v1.9.8. It includes the cumulative changes from 2.0 and 2.01; no separate 2.0 snapshot was captured.
- League Trials now bring two rival halls through the same dungeon to a final-room meeting. Rival rosters, equipment and conscience affect the outcome.
- The Envoy supports transfer offers. Five new Hall wings add memorials, muster information, payroll reserves, food and remedies.
- Kindreds now have distinct career windows; the Yard follows the six-day cycle and supports mentoring that can raise a young hero’s Potential.
- Italian joins the language options, and Windows and Linux downloads are available. The wiki extracts the shipped English text.
- An empty Physician or Master-at-Arms seat reduces recovery or passive training outside the Backwater. Top-division Tavern recruits are intended as depth rather than replacements for stars.
- New retirement choices can involve a wounded hero and their partner. Rival transfers continue through the season, and great houses rise and decline over long campaigns.
- Quest stress is floored at zero; short-handed quest departures warn instead of blocking. Bounty names follow the region and the map shows board locations.
Datamined tables
- Classes91 revised
- Races1010 revised
- Attributes30no changes
- Traits45 → 50+5 new · 7 revised
- Synergies111 revised
- Random events86 → 89+3 new · 79 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers102 revised
- Item rarities4no changes
- Equipment24 → 35+11 new · 3 revised
- Trinkets10no changes
- Item qualities71 revised
- Creeds5518 revised
- Flaws541 revised
- Ambitions52 → 54+2 new · 11 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters33 revised
- Guildmaster backgrounds42 revised
- Company types52 revised
New traits: Oathbound · Exacting · A Broad Hand · A Quiet Example · Of the Old School
New random events: It Has Come Down Off the Pass · The Factor Calls Again · A Life After This
New equipment: Warded Longsword · Recurve Bow · Heavy Arbalest · Marksman's Sling · Traveller's Harp · Elder Greatstaff · Seeker's Wand · The Long Silence · Hungerstring · The Cold Word · Ruinsong
New ambitions: When the Horn Goes · Answering for the Realm
Release changes
- Protective interventions now choose who a hero steps in front of from the pair’s bond, scale their odds with that bond, exclude feuds, and remember the outcome after the delve.
- Past Bearing begins at 92 stress and can resolve along three paths, including one that can permanently cost the guild the hero.
- Fatigue penalties are now calculated per hero: nothing below 45, then reduced damage and healing up to the existing 12% ceiling.
- The vow ledger now shows what the hall owes and which actions answer each vow; muster rows expose the vow each hero carries.
- Delve verdicts now move morale and can become a hero’s notable line at the extremes.
- Fixes cover duplicate bound beasts, impossible stature mandates, reassigned-role token colours, clustered desertions, Crucible withdrawals and ended romances.
- The Training Yard can change roles directly, desktop builds gained UI scaling, the Compendium gained witness stones, and delve navigation and Stair state were clarified.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits45no changes
- Synergies11no changes
- Random events83 → 86+3 new
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment24no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
New random events: Past Bearing · A Debt in the Dark · The One Who Did Not Go
Release changes
- Dungeonborn now functions as its own mode: rival halls keep beasts, the transfer market is usable, beasts can earn loyalty, and Tavern Wing and Loremaster upgrades improve the intake.
- Debt and poaching now produce offers the player can accept or refuse instead of taking a hero without compensation.
- The war muster was rebuilt to show its terms, selected side and local kin clearly; loans were shortened and several all-mode timing and copy issues were fixed.
- Crucible opposition no longer scales one-for-one with player strength, and crown ownership, reviews and returning Gathering rivals now resolve correctly.
- Tank reviews now credit attacks drawn rather than damage suffered; Wardens receive combat credit and Guardian taunts gained the Paladin pull profile.
- Storm and Cinder is a new Warden-and-Arcanist synergy.
- Heroes can receive a player-authored order, while the order catalogue now exposes verbs, signatures and valid conditions more clearly.
- The realm map, return calendar, Training Yard overflow, Gathering preparation and Loremaster scouting received substantial usability updates.
- Data diff below spans v1.9.7.8 through v1.9.7.9 — itch only served the latest bundle when this snapshot was taken.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits45no changes
- Synergies10 → 11+1 new
- Random events82 → 83+1 new · 7 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment24no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
New synergies: Storm and Cinder
New random events: What Came Back in the Pack
Release changes
- Any hero can be reassigned to the tank or damage job whatever their class was built for; healing stays exclusive to Clerics, Druids and Bards.
- Field Medic is the one gift that can be earned — a hero who repeatedly carries the fallen to safety learns to bind wounds mid-fight.
- Dungeonborn is a new founding mode: a hall built around bound beasts, who arrive stronger than recruits but barely develop.
- Rescued children come back six years on, shaped by whoever mentored them, and enter the draft as ordinary recruits.
- The Tavern gained a side-by-side recruit-versus-hero compare, and Loremasters can read a recruit’s vow before hiring.
- Hovering an enemy in the Delve now shows its nature, combat approach and weaknesses before you commit.
- The Chart the Way creed cuts posting duration by a fifth; famous halls pay wages that scale with reputation, and patron displeasure now costs coin.
- Fixes: the Armory "Gives" filter styling, and the Training Yard drilling the wrong stats for converted heroes.
- Data diff below spans v1.9.7.4 through v1.9.7.7 — those interim builds were never served to us, so no snapshot exists for them.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44 → 45+1 new
- Synergies10no changes
- Random events81 → 82+1 new · 5 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers101 revised
- Item rarities4no changes
- Equipment23 → 24+1 new
- Trinkets10no changes
- Item qualities7no changes
- Creeds54 → 55+1 new
- Flaws54no changes
- Ambitions523 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
New traits: Child of the Halls
New random events: Somebody Has Been Teaching Them
New equipment: Stormcaller's Rod
New creeds: Chart the Way
v1.9.7.3
August 13, 2026· In-game hotfix (no separate devlog)Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44no changes
- Synergies10no changes
- Random events81no changes
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment23no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds54no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
Release changes
- The Deep no longer crashes on floor 11 and remains playable beyond year 10.
- Open Tournament ties can be forfeited when fewer than four heroes are home and fit, at a small renown cost.
- Optional-delve pay decay is capped, recovers fully after enough quiet days, and old hidden debt is forgiven on load.
- Queued situations now re-check their heroes, cannot repeat within a year, and no longer produce the blank Bad Blood card.
- Every class has an exclusive order; the five defaults are distinct orders, and Blademasters can hunt the backline again.
- Bound beasts have valid experience-backed Veterancy, no creed, and can take a bed vacated by an away hero.
- Signed and poached heroes now travel to the hall and arrive on a future day instead of becoming immediately available.
- Training Yard labels, Trial selection, Cup flow, equipment slots and several finance explanations were corrected.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44no changes
- Synergies10no changes
- Random events813 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment23no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds54no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions10 → 11+1 new
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters31 revised
- Guildmaster backgrounds4no changes
- Company types5no changes
New shield divisions: Bend
v1.9.7
August 11, 2026· Beta Build (Realm Reborn)Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44no changes
- Synergies10no changes
- Random events39 → 81+42 new · 39 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers0 → 10+10 new
- Item rarities44 revised
- Equipment21 → 23+2 new
- Trinkets10no changes
- Item qualities0 → 7+7 new
- Creeds54no changes
- Flaws54no changes
- Ambitions47 → 52+5 new · 1 revised
- Hidden attributes7no changes
- Seniority stages0 → 5+5 new
- Heraldic tinctures0 → 14+14 new
- Heraldic metals0 → 8+8 new
- Shield divisions0 → 10+10 new
- Shield charges0 → 14+14 new
- Name-to-charge rules0 → 9+9 new
- Charters3no changes
- Guildmaster backgrounds41 revised
- Company types51 revised
New random events: The Hedge-Warlock's Bargain · The Toll on the Pass · It Knows a Name · A Name at the Door · A Letter With a Seal · The Forge Under the Hill · Your Own Ledger, Read Back · The Ones Who Did Not Come Back · Dice by the Fire · The Yard at Dawn · The Share-Out · An Old Wound Speaks · A House Wants a Champion · Something Came Down · Someone Wearing Your Colours · A Room Full of Reading · The Duellist's Tour · The Archive Takes Your Measure · The Roof Gives · A Letter Arrives · Thin Broth · A Tall Tale · Taken Ill · The Pecking Order · The Smith's Offer · What Follows Them Up · The Lord's Levy · Something in the Fields · The Reading · Sickness in the Town · Family at the Gate · A Glut at Market · A Bitter Week · One Too Many · A Child at the Door · A Rival's Runaway · The Relic Seller · An Oath Offered · Bad Blood · An Unannounced Visit · A Question Nobody Asked · The Road Back
New dungeon tiers: The Threshold · The Sunken Stair · The Hall of Lamps · The Weeping Gallery · The Drowned Barracks · The Vault of Names · The Undergate · The Long Dark · The Ninth Hall · The First Deep
New equipment: Oaken Shield · Field Dressing Rig
New item qualities: Cursed · Flawed · Worn · Potent · Vaunted · Exalted · Sovereign
New ambitions: Down · A Name in the Dark · What the Stair Took · The First Down · How Far It Goes
New seniority stages: Unshaken · Grizzled · Roadwise · Blooded · Untried
New heraldic tinctures: Gules · Azure · Vert · Purpure · Sable · Tenné · Murrey · Celadon · Sanguine · Bottle · Bluebell · Olive · Midnight · Rust
New heraldic metals: Or · Argent · Copper · Bronze · Steel · Iron · Rose gold · Verdigris
New shield divisions: Plain · Per pale · Per fess · Per bend · Quarterly · Per chevron · Per saltire · Chief · Bordure · Barry
New shield charges: Roundel · Mullet · Lozenge · Cross · Pile · Bars · Chevron · Crescent · Tower · Sword · Flame · Mountain · Annulet · Ledger
New name-to-charge rules: book · flame · tower · sword · mountain · crescent · star · annulet · cross
v1.9.6
August 6, 2026· New guys are stealing our bedsBaseline snapshot — the earliest build tracked on this wiki, so there is nothing to diff it against.