Verified release changes sit beside the data diff for each build. The tables come from datamined snapshots. A table listed as unchanged is byte-for-byte identical after source offsets and version provenance are removed.
Release changes
- The game labels this build 3.0 and the installer 3.0.0. It launched the game in Steam Early Access. The data diff below compares it with v2.2.6, the adjacent build.
- The devlog says the game is the same as the day before, but now includes towns. No counts changed in the tables the wiki tracks.
- A guild with a home town gets new event choices: a second stray can go to the town once the guild already has a mascot, a hero in a quarrel over a bunk can stand the town wall for seven days, and an idle hero who wants out can join the town garrison.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits110no changes
- Synergies11no changes
- Random events1072 revised
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions75no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds101 revised
- Company types5no changes
Release changes
- The game labels this build 2.26. The data diff below compares it with v2.2.5, the adjacent build.
- No counts changed in the tables the wiki tracks. Event rules are unchanged; some event lines and five background descriptions were reworded.
- New founding options: weaker or stronger founders, a purse of nothing, In Debt to the Iron Bank, and The Monster Comes of Age.
- A damage dealer is now reviewed against their own class, and a Settings switch turns the advice pop-ups off.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits110no changes
- Synergies11no changes
- Random events1071 revised
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions75no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds106 revised
- Company types5no changes
Release changes
- The game labels this build 2.25. The data diff below compares it with v2.2.4, the adjacent build.
- No counts changed in the tables the wiki tracks. The Paladin now trains parry and weighs armour use, mitigation and threat more, like the other tanks.
- Stand Fast is now the Warden's signature; Whirling Cleave becomes a choice at Grizzled, and the Crowd Control description says so.
- A new hall's founders are a little stronger at the Backwater and Modest starts.
Datamined tables
- Classes91 revised
- Races10no changes
- Attributes301 revised
- Traits110no changes
- Synergies11no changes
- Random events107no changes
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions75no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds10no changes
- Company types5no changes
Release changes
- The game labels this build 2.24. The data diff below compares it with v2.2.3, the adjacent build.
- No counts changed in the tables the wiki tracks. Several attribute, ambition, creed and condition blurbs were reworded; A Whisper of Poaching and The Ask now skip heroes a charter keeps in the hall, Asking at the Door can be turned down, and The Guild Mascot no longer offers to keep a second stray.
- Posts can carry gear and training priorities, a yard order, and a switch that keeps their delvers off the quest, war and Trial lists. Newcomers drop into a New Hire holding post until you sort them.
- Contract length is chosen at signing: two, three or four years, in the Tavern, on the Market and when poaching.
- The Physician can go to war and make the Triage Call at every battle of that war, and is missed at home until it ends. Orders live in a Training Yard tab; the Armoury keeps the kit.
- Nine run-wide rules leave the charter sheet for Terms. The lair search now reads Concentration, can meet a rival, and can find a young dungeonborn. Area spells need a line of sight, and Retreat can leave a corner.
- Above the Triumph line a strong party has a steadier quest day. The walk home from the Deep is two days from any floor.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes305 revised
- Traits110no changes
- Synergies11no changes
- Random events10716 revised
- Regions7no changes
- Dungeon conditions61 revised
- Dungeon tiers101 revised
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities71 revised
- Creeds552 revised
- Flaws54no changes
- Ambitions754 revised
- Hidden attributes73 revised
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds10no changes
- Company types5no changes
Release changes
- The game labels this build 2.23. The data diff below compares it with v2.2.2, the adjacent build.
- No counts changed in the tables the wiki tracks. Letting one delver take in the Guild Mascot now makes it their own animal, with no guild upkeep. A wanderer the Itch to Wander lets go can also come back with a discovery for the chart.
- Quest renown now shrinks once your renown passes the bar of the division above yours, down to a tenth by the bar two divisions up. Guild mode is exempt.
- Losing a delve costs renown measured against what the guild was expected to do: up to two and a half times the usual for a famous guild falling short, a quarter for a young one reaching high.
- The Mentor is a new staff role, one chair for each Academy level. A guild child without a teacher is offered teachers to choose from, and lessons from a teacher run up to 20% faster.
- A Quiet First Year keeps a new guild out of wars, the Long War, the Open and the Gatherings for its founding year.
- Rangers step back toward the party between shots, shooters no longer lead into chokepoints, and fighting beside tall cover makes incoming shots 25% less effective.
- Yard gains are counted day by day, so a delver away on payday keeps the work they did. The wage bill now includes pay for a town garrison.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits110no changes
- Synergies11no changes
- Random events1071 revised
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions75no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds10no changes
- Company types5no changes
Release changes
- The game labels this build 2.22. The data diff below compares it with v2.2.1, the adjacent build.
- No counts changed in the tables the wiki tracks. All thirty attribute descriptions were rewritten to state the rule first, so several now give exact numbers, such as Critical Strike at 1.2% crit chance a point. Seven ambition endings, one creed and nine of the events shown here were reworded.
- A Friendly Challenge is now fought out as a spar you can watch, and the fight decides who wins. Lean Times, when it comes from heroes leaving, now also needs the treasury under three wage bills.
- Every fight room is drawn as a board. Walls, pillars and props block movement and line of sight, and four new ground orders use cover, flanks and the healer’s sight.
- Bad luck on a quest road now knocks the result down one step, so a triumph comes home done, instead of dropping straight to ill-fated.
- Easy delves cost less morale and never more than 6. Shield Bash fires every 6 seconds (was 8).
- Your Envoy can ask a patron house to back you, and a house may offer after a strong year. Progress has a by-delver grid of gains and losses.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes3030 revised
- Traits110no changes
- Synergies11no changes
- Random events10710 revised
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds551 revised
- Flaws54no changes
- Ambitions757 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds10no changes
- Company types5no changes
Release changes
- The game labels this build 2.21. The data diff below compares it with v2.2.0, the adjacent build.
- A writing pass reworded instructions on every screen. Twenty-five event openings and eleven answers were rewritten to show the moment, and all thirty in-dungeon encounter lines were rewritten without changing what they give or cost.
- No counts changed in the tables the wiki tracks. The edits are wording: attribute descriptions give percentages instead of fractions, and charters say division instead of tier.
- Five days before the year turns, the Herald names the guilds in line for the Crucible, and a party leaving on the year’s last day is warned it will miss it.
- The strongbox sits on the top bar. Whatever it holds above one payday’s wages can pay for other costs when the treasury runs short, and you are asked each time.
- The Orders tab shows a line for every class in the party. About 57–59% of new Tavern names are damage dealers (it was a third), and the Tavern post makes a quarter of new names the calling or class posted.
- After a close loss to another guild you can swear "We will not forget this" for +3 rivalry heat. One in four rival delvers leaving a guild joins the Wanderers.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes304 revised
- Traits110no changes
- Synergies112 revised
- Random events10732 revised
- Regions7no changes
- Dungeon conditions64 revised
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions752 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters33 revised
- Guildmaster backgrounds101 revised
- Company types5no changes
Release changes
- The game labels this build 2.20. The data diff below compares it with v2.1.9, the adjacent build.
- Eighteen deed vows join the ambitions (57 to 75): swear to draw blows, deal damage, give healing or fell one kind of foe, counted from the day sworn.
- Six events for bound beasts join the pool (101 to 107). The Oath event now needs a hero with three or more seasons served and 80+ morale, and can make them Oathbound.
- Three new Gatherings: the Stone Carry for tanks, the Race for damage dealers and Last Lantern, a card game, for healers.
- Wars pay by where you stand: the Vanguard earns a quarter more gold, the Reserve a quarter less. A lost war costs the patron’s faith and leaves its region riskier for a season.
- Undying can now hold always, once a year for each delver, or by chance (3 in 4, 1 in 2 or 1 in 4).
- A delver who has earned it may swear to the hall and become Oathbound, after which no rival purse will turn them.
- Guild Stats is a new League tab with each delver’s record, delve by delve. Trophies can be reforged and keep their virtue.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits110no changes
- Synergies11no changes
- Random events101 → 107+6 new · 2 revised
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions57 → 75+18 new
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds10no changes
- Company types5no changes
New random events: Their Own Ways · The Stair Below · Not a Pet · A Name of Their Own · The Next Bed · What the Dark Taught
New ambitions: First to Be Struck · A Tally for the Dark · Nothing Lost to Want of Mending · The Granary Year · The Cellar Stair · What Got Into the Stores · Nothing It Can Hide Behind · The Smith's Lesson · Under the Plate · Teeth in the Dark · The Drover's Count · What Took the Hound · The Line That Broke · By the Hundred · For the Front Rank · From Out of Sight · The Road Watch · Close the Distance
Release changes
- The game labels this build 2.19. The data diff below compares it with v2.1.8, the adjacent build.
- Nineteen born traits join the pool (91 to 110). Each of the ten kindreds has a custom only its own people carry, such as Cold-Tempered for dwarves and Crucible-Raised for humans, and every beast kind carries its own trait, such as the Troll’s Bog-Bred. None of them changes attributes or combat stats.
- Each kindred is also likelier to roll the ordinary traits its homeland breeds.
- Bound beasts no longer get homesick, celebrate birthdays, receive letters from home or have kin visit.
- The Feast, the Oath and the Cheap Market events gain Stillroom options: a feast or supper paid from stores instead of gold, and eight stores laid in with the market kit.
- Undying is a new founding term: a blow that would kill one of yours leaves a grave wound instead. Rival halls still lose their people.
- A guided first day walks a new guild through its opening, and a first founding can be made with the usual terms.
- A priorities grid sets who is kitted and trained first. Foragers bring stores to the Stillroom, whose shelf holds 20, 32 or 44 by level, 60 with the Great Larder.
- About one fallen delver in seven cannot be carried home, unless a loyal or dutiful delver, kin or a close friend is there.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits91 → 110+19 new
- Synergies11no changes
- Random events1017 revised
- Regions7no changes
- Dungeon conditions6no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment47no changes
- Trinkets24no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions57no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals13no changes
- Shield divisions16no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds10no changes
- Company types5no changes
New traits: Cold-Tempered · Ash-Hardened · Keeper of the Scorch · Long-Rooted · Market-Day Friend · Horn-Called · Tally-Keeper · Bearer of the Fallen · Deeps-Taught · Crucible-Raised · Hard-Headed · Bog-Bred · Gold-Nosed · Stone-Still · Night-Eyed · Cave-Grown · Sun-Warmed · Hollow-Willed · Old Voice
Release changes
- The game labels this build 2.18. The data diff below is cumulative from v2.0.7 and covers the eleven patches v2.08–v2.18; no snapshot was captured in between.
- Doctrines became five battle plans (Standard, Blitz, Shieldwall, March, Rearguard), and every one of the thirty attributes now does something in a fight. Formations place each delver on a 3x3 grid.
- The trait pool grew from 50 to 91. Stalwart gained courage +0.08, Lucky rerolls its own natural 1 once a delve, and Diligent and Professional each speed Yard work by 10%.
- Warden, Arcanist and Blademaster were raised: health multipliers 1.7, 0.8 and 1.3, and Warden now values Armor Use, Bravery and Parry.
- Challenge houses (the Hearthgrown, the Unwritten, the Citizens, Locke Nuz, the Last Muster), charters, titles and seals, the Fog, Hard Miles, Crowned and Long Memories joined the founding options. Guilds can start in any of six divisions.
- Every wing chooses one of two specialisations at its top level, eighteen in all. Building levels now need renown as well as gold, and the Counting House is free.
- Guild-to-guild transfers run only in the first eight days of each season. Debt no longer drives delvers out, morale below 25 can refuse work, and a delver lost on a quest goes missing rather than dead.
- Wars are fought on the map with vanguard, line and reserve; beasts roam the roads and can raze towns; the Crucible has a wager; quests, escorts and marked places pay in kind. Two new dungeon conditions: Infernal and Numbing Frost.
- Ten guildmaster backgrounds (was four), patron houses with lore and rarity growth, veterancy ceremonies at 7 and 10, deed titles, grudges, the Gatherings and Make Camp round out the release.
Datamined tables
- Classes93 revised
- Races10no changes
- Attributes3022 revised
- Traits50 → 91+41 new · 2 revised
- Synergies11no changes
- Random events89 → 101+12 new · 83 revised
- Regions7no changes
- Dungeon conditions4 → 6+2 new · 3 revised
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment35 → 47+12 new · 24 revised
- Trinkets10 → 24+15 new · −1 removed
- Item qualities7no changes
- Creeds554 revised
- Flaws54no changes
- Ambitions55 → 57+2 new · 2 revised
- Hidden attributes7no changes
- Seniority stages52 revised
- Heraldic tinctures14no changes
- Heraldic metals8 → 13+5 new
- Shield divisions11 → 16+5 new
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters33 revised
- Guildmaster backgrounds4 → 10+6 new · 4 revised
- Company types55 revised
New traits: Quick to Mend · Slow to Mend · Frail · Weathered · Fair-Weather · Dutiful · Thrifty · Sore Loser · Light-Fingered · Unforgiving · Easygoing · Giant-Killer · Old Soldier · Pathfinder · Claustrophobic · Gambler · Blood-Drunk · Early Riser · Light Sleeper · Hardy · Thick-Skinned · Companionable · Crowd Pleaser · Kin-Proud · Peacemaker · Big-Game Player · Well-Preserved · Trap-Wise · Hard Bargainer · Road-Hardened · Consistent · Deep-Seasoned · Death-Defying · Indomitable · Glass-Jawed · Jinxed · Late Bloomer · Streaky · Homebody · Coin-Minded · Death-Seeker
New random events: A Better-Looking Season · Too Many Under One Roof · Asking at the Door · Somebody Wants Out · Word Gets Round · Lean Times, Honest Terms · A Child Between Them · The Tavern Goes Quiet · A Master Passing Through · The Rival in Town · A Sealed Crate · A Partner of Means
New dungeon conditions: Infernal · Numbing Frost
New equipment: Skirmisher's Jack · Warded Vestments · Barkweave Tunic · Duelist's Doublet · Heraldic Surcoat · Whetstone Fetish · Ashgate Warhorn · Kingsfoil Pouch · Marrow Talisman · Vigil Candle · Guardian's Seal · Archer's Loupe
New trinkets: Mourner's Locket · Crown Orchard Seed · Throne-Ground Honeycomb · Anvil-Moss Pouch · Shaftcap Spore-Lamp · Counsel Fern Frond · Hollow-Oak Acorn · Soldier's Root Twist · Ashgate Hound Collar · Tally Notch · Rimeflower Pressing · Barrow-Kelp Braid · Drowned Town Bell · Warsroot Knot · Ember-Smoked Bone
New ambitions: A Name in the Dark · Every One Counted
New heraldic metals: Electrum · Blued steel · Tempered · Brass · Blackened iron
New shield divisions: Paly · Pallets · Bendy · Chequy · Nordic cross
New guildmaster backgrounds: Old Swordmaster · War Captain · Hedge Herbalist · Court Envoy · Old Wayfarer · Master Mason
v2.0.7
September 21, 2026· Automatic browser build capture (no separate devlog)Release changes
- This snapshot was captured from the official browser build. The data diff records the changes from v2.0.1.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits50no changes
- Synergies11no changes
- Random events898 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment35no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions54 → 55+1 new · 3 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters33 revised
- Guildmaster backgrounds4no changes
- Company types5no changes
New ambitions: A Hall of Their Own
Release changes
- This snapshot compares the current browser build with v1.9.8. It includes the cumulative changes from 2.0 and 2.01; no separate 2.0 snapshot was captured.
- League Trials now bring two rival halls through the same dungeon to a final-room meeting. Rival rosters, equipment and conscience affect the outcome.
- The Envoy supports transfer offers. Five new Hall wings add memorials, muster information, payroll reserves, food and remedies.
- Kindreds now have distinct career windows; the Yard follows the six-day cycle and supports mentoring that can raise a young hero’s Potential.
- Italian joins the language options, and Windows and Linux downloads are available. The wiki extracts the shipped English text.
- An empty Physician or Master-at-Arms seat reduces recovery or passive training outside the Backwater. Top-division Tavern recruits are intended as depth rather than replacements for stars.
- New retirement choices can involve a wounded hero and their partner. Rival transfers continue through the season, and great houses rise and decline over long campaigns.
- Quest stress is floored at zero; short-handed quest departures warn instead of blocking. Bounty names follow the region and the map shows board locations.
Datamined tables
- Classes91 revised
- Races1010 revised
- Attributes30no changes
- Traits45 → 50+5 new · 7 revised
- Synergies111 revised
- Random events86 → 89+3 new · 79 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers102 revised
- Item rarities4no changes
- Equipment24 → 35+11 new · 3 revised
- Trinkets10no changes
- Item qualities71 revised
- Creeds5518 revised
- Flaws541 revised
- Ambitions52 → 54+2 new · 11 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters33 revised
- Guildmaster backgrounds42 revised
- Company types52 revised
New traits: Oathbound · Exacting · A Broad Hand · A Quiet Example · Of the Old School
New random events: It Has Come Down Off the Pass · The Factor Calls Again · A Life After This
New equipment: Warded Longsword · Recurve Bow · Heavy Arbalest · Marksman's Sling · Traveller's Harp · Elder Greatstaff · Seeker's Wand · The Long Silence · Hungerstring · The Cold Word · Ruinsong
New ambitions: When the Horn Goes · Answering for the Realm
Release changes
- Protective interventions now choose who a hero steps in front of from the pair’s bond, scale their odds with that bond, exclude feuds, and remember the outcome after the delve.
- Past Bearing begins at 92 stress and can resolve along three paths, including one that can permanently cost the guild the hero.
- Fatigue penalties are now calculated per hero: nothing below 45, then reduced damage and healing up to the existing 12% ceiling.
- The vow ledger now shows what the hall owes and which actions answer each vow; muster rows expose the vow each hero carries.
- Delve verdicts now move morale and can become a hero’s notable line at the extremes.
- Fixes cover duplicate bound beasts, impossible stature mandates, reassigned-role token colours, clustered desertions, Crucible withdrawals and ended romances.
- The Training Yard can change roles directly, desktop builds gained UI scaling, the Compendium gained witness stones, and delve navigation and Stair state were clarified.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits45no changes
- Synergies11no changes
- Random events83 → 86+3 new
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment24no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
New random events: Past Bearing · A Debt in the Dark · The One Who Did Not Go
Release changes
- Dungeonborn now functions as its own mode: rival halls keep beasts, the transfer market is usable, beasts can earn loyalty, and Tavern Wing and Loremaster upgrades improve the intake.
- Debt and poaching now produce offers the player can accept or refuse instead of taking a hero without compensation.
- The war muster was rebuilt to show its terms, selected side and local kin clearly; loans were shortened and several all-mode timing and copy issues were fixed.
- Crucible opposition no longer scales one-for-one with player strength, and crown ownership, reviews and returning Gathering rivals now resolve correctly.
- Tank reviews now credit attacks drawn rather than damage suffered; Wardens receive combat credit and Guardian taunts gained the Paladin pull profile.
- Storm and Cinder is a new Warden-and-Arcanist synergy.
- Heroes can receive a player-authored order, while the order catalogue now exposes verbs, signatures and valid conditions more clearly.
- The realm map, return calendar, Training Yard overflow, Gathering preparation and Loremaster scouting received substantial usability updates.
- Data diff below spans v1.9.7.8 through v1.9.7.9 — itch only served the latest bundle when this snapshot was taken.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits45no changes
- Synergies10 → 11+1 new
- Random events82 → 83+1 new · 7 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment24no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds55no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
New synergies: Storm and Cinder
New random events: What Came Back in the Pack
Release changes
- Any hero can be reassigned to the tank or damage job whatever their class was built for; healing stays exclusive to Clerics, Druids and Bards.
- Field Medic is the one gift that can be earned — a hero who repeatedly carries the fallen to safety learns to bind wounds mid-fight.
- Dungeonborn is a new founding mode: a hall built around bound beasts, who arrive stronger than recruits but barely develop.
- Rescued children come back six years on, shaped by whoever mentored them, and enter the draft as ordinary recruits.
- The Tavern gained a side-by-side recruit-versus-hero compare, and Loremasters can read a recruit’s vow before hiring.
- Hovering an enemy in the Delve now shows its nature, combat approach and weaknesses before you commit.
- The Chart the Way creed cuts posting duration by a fifth; famous halls pay wages that scale with reputation, and patron displeasure now costs coin.
- Fixes: the Armory "Gives" filter styling, and the Training Yard drilling the wrong stats for converted heroes.
- Data diff below spans v1.9.7.4 through v1.9.7.7 — those interim builds were never served to us, so no snapshot exists for them.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44 → 45+1 new
- Synergies10no changes
- Random events81 → 82+1 new · 5 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers101 revised
- Item rarities4no changes
- Equipment23 → 24+1 new
- Trinkets10no changes
- Item qualities7no changes
- Creeds54 → 55+1 new
- Flaws54no changes
- Ambitions523 revised
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
New traits: Child of the Halls
New random events: Somebody Has Been Teaching Them
New equipment: Stormcaller's Rod
New creeds: Chart the Way
v1.9.7.3
August 13, 2026· In-game hotfix (no separate devlog)Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44no changes
- Synergies10no changes
- Random events81no changes
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment23no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds54no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions11no changes
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters3no changes
- Guildmaster backgrounds4no changes
- Company types5no changes
Release changes
- The Deep no longer crashes on floor 11 and remains playable beyond year 10.
- Open Tournament ties can be forfeited when fewer than four heroes are home and fit, at a small renown cost.
- Optional-delve pay decay is capped, recovers fully after enough quiet days, and old hidden debt is forgiven on load.
- Queued situations now re-check their heroes, cannot repeat within a year, and no longer produce the blank Bad Blood card.
- Every class has an exclusive order; the five defaults are distinct orders, and Blademasters can hunt the backline again.
- Bound beasts have valid experience-backed Veterancy, no creed, and can take a bed vacated by an away hero.
- Signed and poached heroes now travel to the hall and arrive on a future day instead of becoming immediately available.
- Training Yard labels, Trial selection, Cup flow, equipment slots and several finance explanations were corrected.
Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44no changes
- Synergies10no changes
- Random events813 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers10no changes
- Item rarities4no changes
- Equipment23no changes
- Trinkets10no changes
- Item qualities7no changes
- Creeds54no changes
- Flaws54no changes
- Ambitions52no changes
- Hidden attributes7no changes
- Seniority stages5no changes
- Heraldic tinctures14no changes
- Heraldic metals8no changes
- Shield divisions10 → 11+1 new
- Shield charges14no changes
- Name-to-charge rules9no changes
- Charters31 revised
- Guildmaster backgrounds4no changes
- Company types5no changes
New shield divisions: Bend
v1.9.7
August 11, 2026· Beta Build (Realm Reborn)Datamined tables
- Classes9no changes
- Races10no changes
- Attributes30no changes
- Traits44no changes
- Synergies10no changes
- Random events39 → 81+42 new · 39 revised
- Regions7no changes
- Dungeon conditions4no changes
- Dungeon tiers0 → 10+10 new
- Item rarities44 revised
- Equipment21 → 23+2 new
- Trinkets10no changes
- Item qualities0 → 7+7 new
- Creeds54no changes
- Flaws54no changes
- Ambitions47 → 52+5 new · 1 revised
- Hidden attributes7no changes
- Seniority stages0 → 5+5 new
- Heraldic tinctures0 → 14+14 new
- Heraldic metals0 → 8+8 new
- Shield divisions0 → 10+10 new
- Shield charges0 → 14+14 new
- Name-to-charge rules0 → 9+9 new
- Charters3no changes
- Guildmaster backgrounds41 revised
- Company types51 revised
New random events: The Hedge-Warlock's Bargain · The Toll on the Pass · It Knows a Name · A Name at the Door · A Letter With a Seal · The Forge Under the Hill · Your Own Ledger, Read Back · The Ones Who Did Not Come Back · Dice by the Fire · The Yard at Dawn · The Share-Out · An Old Wound Speaks · A House Wants a Champion · Something Came Down · Someone Wearing Your Colours · A Room Full of Reading · The Duellist's Tour · The Archive Takes Your Measure · The Roof Gives · A Letter Arrives · Thin Broth · A Tall Tale · Taken Ill · The Pecking Order · The Smith's Offer · What Follows Them Up · The Lord's Levy · Something in the Fields · The Reading · Sickness in the Town · Family at the Gate · A Glut at Market · A Bitter Week · One Too Many · A Child at the Door · A Rival's Runaway · The Relic Seller · An Oath Offered · Bad Blood · An Unannounced Visit · A Question Nobody Asked · The Road Back
New dungeon tiers: The Threshold · The Sunken Stair · The Hall of Lamps · The Weeping Gallery · The Drowned Barracks · The Vault of Names · The Undergate · The Long Dark · The Ninth Hall · The First Deep
New equipment: Oaken Shield · Field Dressing Rig
New item qualities: Cursed · Flawed · Worn · Potent · Vaunted · Exalted · Sovereign
New ambitions: Down · A Name in the Dark · What the Stair Took · The First Down · How Far It Goes
New seniority stages: Unshaken · Grizzled · Roadwise · Blooded · Untried
New heraldic tinctures: Gules · Azure · Vert · Purpure · Sable · Tenné · Murrey · Celadon · Sanguine · Bottle · Bluebell · Olive · Midnight · Rust
New heraldic metals: Or · Argent · Copper · Bronze · Steel · Iron · Rose gold · Verdigris
New shield divisions: Plain · Per pale · Per fess · Per bend · Quarterly · Per chevron · Per saltire · Chief · Bordure · Barry
New shield charges: Roundel · Mullet · Lozenge · Cross · Pile · Bars · Chevron · Crescent · Tower · Sword · Flame · Mountain · Annulet · Ledger
New name-to-charge rules: book · flame · tower · sword · mountain · crescent · star · annulet · cross
v1.9.6
August 6, 2026· New guys are stealing our bedsBaseline snapshot: the earliest build tracked on this wiki, so there is nothing to diff it against.