01 · PARTY
Can four heroes actually go?
Injury and away status truly sideline heroes. Worn heroes can be selected manually, but auto-selection skips them for a reason.
Survival route · v2.0.7
New guilds often survive the first dungeon and still lose the season: the best four return Worn, the replacements are weaker, the next settlement arrives, and one rushed expedition turns a shallow bench into a death loop. The answer is not perfect heroes. It is tempo.
Season rule
Four fit heroes before one more deadline
The campaign route
Know what your charter gave you, what your permanent background and company multipliers reward, and how thin the roster really is.
Your immediate floor is four usable heroes. A brilliant specialist on the bench cannot replace a missing tank, damage dealer or healer in the next party.
Record who returned Worn, which attributes failed their jobs, and what the trip did to the next settlement. Do not answer every weakness with another immediate delve.
Recover heroes who crossed state thresholds; Train broad Ability gaps; Hone the one attribute that is blocking a role. Empty calendar space is a resource.
A promotion is welcome, but a stable four-hero core, a non-collapsing settlement and a usable bench are the real signs that season two can begin.
Before advancing a day
01 · PARTY
Injury and away status truly sideline heroes. Worn heroes can be selected manually, but auto-selection skips them for a reason.
02 · BOOKS
Wages, upkeep and patron stipend settle every six days. Know the recurring balance before buying another upgrade or contract.
03 · YARD
Recover a hero you need now; Train a broad CA gap; Hone a specific weakness. Unassigned heroes still receive the facility's smaller passive CA gain.
04 · DEADLINE
Separate a real deadline from optional momentum. If the next step can wait, recovery and a solvent settlement are progress.
Build the core
The first-season roster is a coverage problem. Start with a party that can hold threat, deal damage and sustain the run. Then use the class and synergy pages to improve the shape. A high-potential recruit is a future asset; a fit hero who completes today's party is an operating requirement.
Tools: class weights ·party synergy planner
Protect the books
Gold from a delve is lumpy; patron stipend is the steady income. Roster wages and guild upkeep keep returning. A one-time purchase is affordable only if the next settlements remain survivable after it. Debt erodes patron confidence and can make the reliable-income problem worse, so read a small recurring deficit as an early warning rather than background noise.
After a bad delve
Separate injured and away heroes from merely Worn ones.
Spend yard capacity on the heroes who restore a complete party.
Recalculate the next settlement before signing a rescue roster.
Return with role coverage, not just the first four names available.
Community reports repeatedly describe the same failure pattern after the first dungeon. That evidence identifies a real onboarding pain point, but it does not prove a hidden catch-up penalty or fixed death rate. This route addresses the controllable systems instead.
Do not optimise too early
PA matters over a career. It does not make an unavailable hero fit for tomorrow's party.
Each level adds upkeep. Build around the current bottleneck and recheck the settlement.
Optional momentum is not recovery. Quiet days can convert a damaged roster back into a usable one.
Continue at the guide desk