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Survival route · v2.0.7

Your first season is won between the delves

New guilds often survive the first dungeon and still lose the season: the best four return Worn, the replacements are weaker, the next settlement arrives, and one rushed expedition turns a shallow bench into a death loop. The answer is not perfect heroes. It is tempo.

Season rule

Four fit heroes before one more deadline

The campaign route

Five checkpoints, in order

  1. I

    Read the opening position

    Know what your charter gave you, what your permanent background and company multipliers reward, and how thin the roster really is.

  2. II

    Protect one complete party

    Your immediate floor is four usable heroes. A brilliant specialist on the bench cannot replace a missing tank, damage dealer or healer in the next party.

  3. III

    Treat the first delve as information

    Record who returned Worn, which attributes failed their jobs, and what the trip did to the next settlement. Do not answer every weakness with another immediate delve.

  4. IV

    Use the quiet days deliberately

    Recover heroes who crossed state thresholds; Train broad Ability gaps; Hone the one attribute that is blocking a role. Empty calendar space is a resource.

  5. V

    Close the season solvent

    A promotion is welcome, but a stable four-hero core, a non-collapsing settlement and a usable bench are the real signs that season two can begin.

Before advancing a day

Run the guildmaster's four-line check

01 · PARTY

Can four heroes actually go?

Injury and away status truly sideline heroes. Worn heroes can be selected manually, but auto-selection skips them for a reason.

02 · BOOKS

What happens at the next settlement?

Wages, upkeep and patron stipend settle every six days. Know the recurring balance before buying another upgrade or contract.

03 · YARD

Are the limited slots doing useful work?

Recover a hero you need now; Train a broad CA gap; Hone a specific weakness. Unassigned heroes still receive the facility's smaller passive CA gain.

04 · DEADLINE

Is this activity mandatory?

Separate a real deadline from optional momentum. If the next step can wait, recovery and a solvent settlement are progress.

Build the core

Roles before stars

The first-season roster is a coverage problem. Start with a party that can hold threat, deal damage and sustain the run. Then use the class and synergy pages to improve the shape. A high-potential recruit is a future asset; a fit hero who completes today's party is an operating requirement.

  • Check class weights before Honing a stat that the role barely uses.
  • Use the synergy planner as a bonus check, not a reason to field a Worn party.
  • Protect at least one credible replacement as soon as the roster allows it.

Tools: class weights ·party synergy planner

Protect the books

Recurring costs beat exciting purchases

Gold from a delve is lumpy; patron stipend is the steady income. Roster wages and guild upkeep keep returning. A one-time purchase is affordable only if the next settlements remain survivable after it. Debt erodes patron confidence and can make the reliable-income problem worse, so read a small recurring deficit as an early warning rather than background noise.

Check the economy planner

After a bad delve

Stop the collapse in this order

  1. 1 · Count

    Separate injured and away heroes from merely Worn ones.

  2. 2 · Recover

    Spend yard capacity on the heroes who restore a complete party.

  3. 3 · Rebudget

    Recalculate the next settlement before signing a rescue roster.

  4. 4 · Resume

    Return with role coverage, not just the first four names available.

Community reports repeatedly describe the same failure pattern after the first dungeon. That evidence identifies a real onboarding pain point, but it does not prove a hidden catch-up penalty or fixed death rate. This route addresses the controllable systems instead.

Do not optimise too early

Three traps that look like progress

Perfect potential

PA matters over a career. It does not make an unavailable hero fit for tomorrow's party.

Every facility at once

Each level adds upkeep. Build around the current bottleneck and recheck the settlement.

Another immediate delve

Optional momentum is not recovery. Quiet days can convert a damaged roster back into a usable one.

Continue at the guide desk