Dungeons & Dynasties equipment and loot
Every piece a delve brings home is assembled from three independent rolls: a rarity, an affix line for the slot, and, on legendaries only, a quality band. This page covers all three, with the real odds and the real multipliers behind Dungeons & Dynasties equipment, so you can tell a genuinely good drop from one that merely looks rare.
Rarity sets the size of every bonus
Rarity is a weighted draw, and it does two jobs at once: it gates which affix lines are even eligible, and it fixes the base numbers every affix on the item is built from. Percentage affixes scale off the rarity's pct value and flat affixes off its flat value, so a rare and a legendary rolling the same affix line differ by exactly the ratio between their bases.
Common
weight 80080.0%pct 0.09 · flat 0.05Rare
weight 16016.0%pct 0.15 · flat 0.09Mythic
weight 353.5%pct 0.22 · flat 0.13Legendary
weight 50.5%pct 0.3 · flat 0.17
Four in five drops are Common. A legendary is a one-in-two-hundred event before you even ask what quality it rolled.
Quality bands, and why only legendaries have one
This is the part worth internalising: the quality roll happens only when the rarity came up legendary. Common, Rare and Mythic items skip it and use their rarity base unmodified; there is no Sovereign common sword. Quality is rolled once on a flat 1–100.
Cursed
roll 1–11%× -11 in 20,000Flawed
roll 2–2019%× 0.551 in 1,053Worn
roll 21–4020%× 0.751 in 1,000Potent
roll 41–6020%× 11 in 1,000Vaunted
roll 61–8020%× 1.251 in 1,000Exalted
roll 81–9919%× 1.451 in 1,053Sovereign
roll 100–1001%× 1.81 in 20,000
The last column is what actually matters for planning: the chance that any given drop is a legendary of that band. Both tails are equally thin, and they are opposites. A Sovereign multiplies the legendary base by its full multiplier; a Cursed one is the same magnitude with every sign flipped, so the item subtracts from the hero carrying it. A Cursed legendary is not merely weak. It is actively harmful, and it looks exactly as rare and golden as the best drop in the game. The band multiplies the rarity base before the affix line runs, so it compounds with lines that scale their own output.
Weighting every band by its own odds gives an average legendary multiplier of 0.988, which puts the expected percentage base of a legendary at 0.296 against 0.22 for a mythic, about 35% better on average. That is a smaller gap than the rarity colours suggest, and it is an average across a spread that includes an outcome worse than no item at all. Judge a legendary by the band it rolled, never by the fact that it is legendary.
Every equipment affix line, by slot
Once rarity is settled the game picks one affix line, weighted, from the lines eligible for that slot and rarity. The share column is that line's odds within its own slot; a line with a minimum rarity simply is not in the pool below it, which pushes the common lines up. Each bonus is shown from its weakest to its strongest rarity.
weapon
- Attack +9% → +30%Crit chance +2.5% → +8.5%
Keen Blade · Honed Edge · Fine Sabre · Duelist's Rapier · Ashgate Sabre · Deepforge Edge
9% - Attack +11.7% → +39%
Heavy Maul · Brutal Cleaver · Warhammer · Greataxe · Great-Bone Maul · Slagiron Hammer
7% - Attack +7.2% → +24%Accuracy +2 → +7
Balanced Spear · Bardiche · Warpike · Footman's Halberd · Border Pike · Tally-Notched Spear
6% - Attack +6.3% → +21%Block chance +6% → +20.4%Mitigation +1.5% → +5.1%
Warded Longsword · Bulwark Axe · Sentinel's Mace · East-Wall Axe · Mootstone Mace
5% - Attack +9% → +30%Crit chance +2.5% → +8.5%
Recurve Bow · Truesight Bow · Yew Warbow · Hunter's Longbow · Peak Eagle Bow · Stag-Horn Recurve
9% - Attack +11.7% → +39%
Heavy Arbalest · Siege Crossbow · Ironwood Warbow · Goat-Horn Crossbow · Ironroot Warbow
7% - Attack +7.2% → +24%Accuracy +2 → +7
Marksman's Sling · Balanced Javelins · Hunting Crossbow · Ranger's Shortbow · Trench-Hare Sling · Crow-Fletched Crossbow
6% - Attack +8.1% → +27%Healing done +4.5% → +15%
Traveller's Harp · Silver Chanter · Bone Flute · Lute of the Long Road · Drowned-Rush Pipes · Crown Orchard Lute
5% - Attack +9% → +30%Crit chance +2.5% → +8.5%
Stormcaller's Rod · Blackglass Focus · Ashen Sceptre · Witchfire Brand · Emberbloom Focus · Scorch-Lichen Brand
9% - Attack +11.7% → +39%
Elder Greatstaff · Doomspeaker's Rod · Basalt Sceptre · Bonewhite Staff · Warsroot Sceptre
7% - Attack +7.2% → +24%Accuracy +2 → +7
Seeker's Wand · Auger's Rod · Clearsight Focus · Diviner's Staff · Deep-Lichen Focus · Rimeflower Wand
6% - Attack +8.1% → +27%Healing done +4.5% → +15%
Channeling Wand · Runed Staff · Focus Orb · Mercy's Sceptre · Kingsfoil Staff · Wound-Knit Rod
5% - Attack +13.5% → +45%Crit chance +5% → +17%grants Lone Wolf
Coldheart · The Selfish Blade
mythic+3% - Attack +14.4% → +48%grants Reckless
Bloodthirster · The Red Edge
mythic+3% - Attack +13.5% → +45%Crit chance +5% → +17%grants Lone Wolf
The Long Silence · Widowmaker
mythic+3% - Attack +14.4% → +48%grants Reckless
Hungerstring · The Loosed Oath
mythic+3% - Attack +13.5% → +45%Crit chance +5% → +17%grants Lone Wolf
The Cold Word · Solitude's Focus
mythic+3% - Attack +14.4% → +48%grants Reckless
Ruinsong · The Burning Answer
mythic+3%
armour
- Mitigation +5% → +17%Health +5.4% → +18%
Plated Hauberk · Reinforced Mail · Banded Cuirass · Scale Coat · Ashgate Hauberk
12% - Mitigation +7% → +23.8%
Bulwark Harness · Tower Plate · Aegis Plate · Ironhold Plate
8% - Health +9% → +30%Mitigation +2% → +6.8%
Padded Jerkin · Travelworn Leathers · Riven Goat Hide · Roadwarden's Jack
7% - Block chance +7.5% → +25.5%Mitigation +1.5% → +5.1%
Oaken Shield · Kite Shield · Bastion Buckler · Ashgate Pavise
8% - Healing received +14.4% → +48%Health +2.7% → +9%
Field Dressing Rig · Bound Splintmail · Menders Harness · Physician's Apron · Bandage-Flax Rig
7% - Mitigation +3% → +10.2%counters flooded
Stormwax Waders · Sealskin Greaves · Barrow-Kelp Boots
10% - Health +5.4% → +18%counters deepcold
Furred Mantle · Rimeguard Cloak · Eagle-Down Mantle
10% - Mitigation +2.5% → +8.5%Crit chance +3% → +10.2%
Skirmisher's Jack · Cutpurse Leathers · Marches Brigandine
6% - Healing done +7.2% → +24%Health +3.6% → +12%
Warded Vestments · Pilgrim's Robe · Chapter Cassock · Hedgewise Shawl · Skyshrine Vestments
6% - Health +6.3% → +21%Healing received +7.2% → +24%counters frozen
Barkweave Tunic · Mossback Jerkin · Stag-Hide Coat
6% - Mitigation +2.5% → +8.5%Attack +4.5% → +15%
Duelist's Doublet · Blade-Dancer's Coat · Gambeson of the Line
6% - Block chance +4.5% → +15.3%Health +4.5% → +15%
Heraldic Surcoat · Sentinel's Tabard · Gatekeeper's Harness · Crucible Surcoat
6% - Mitigation +6% → +20.4%Health +4.5% → +15%grants Stalwart
Aegis of the Steadfast · Mantle of Resolve
mythic+8%
trinket
- Accuracy +2 → +5counters darkness
Everburning Torch · Sunstone Lantern · Marmot-Fat Lamp
14% - Health +3.6% → +12%counters cursed
Warding Charm · Spirit Ward · Kingsfoil Knot
14% - Health +9% → +30%
Vital Pendant · Heartstone Amulet · Keepsake Locket · Oyster-Shell Pendant
4% - Crit chance +5% → +17%
Lucky Charm · Gambler's Coin · Loaded Knucklebones · Snow-Hare Foot
4% - Healing done +9% → +30%Accuracy +1 → +3
Sigil of Focus · Mender's Talisman · Skyshrine Token
4% - Attack +7.2% → +24%
Whetstone Fetish · Soldier's Token · Bloodied Knucklebone · Carrion-Crow Fetish
4% - Accuracy +1 → +3Attack +3.6% → +12%
Ashgate Warhorn · Hunter's Horn · Peak Eagle Feather
4% - Healing done +9% → +30%counters infernal
Kingsfoil Pouch · Scorchwort Satchel · Physician's Roll
4% - Mitigation +3.5% → +11.9%
Marrow Talisman · Tally Stone · Bonewhite Token
4% - Healing received +10.8% → +36%
Vigil Candle · Pilgrim's Taper · Mootstone Chip
4% - Block chance +5.5% → +18.7%
Guardian's Seal · Bastion Knot · Oathward Ring · Drowned Barrow Seal
4% - Crit chance +3% → +10.2%Accuracy +1 → +3
Archer's Loupe · Truesight Lens · Glasswright's Eye · Eagle-Eye Lens
4% - Attack +9% → +30%Health +9% → +30%grants Arrogant
Crown of Hubris · Vainglory Circlet
mythic+7% - Crit chance +7% → +23.8%grants Greedy
Hungering Coffer · Miser's Chain
mythic+7% - Health +5.4% → +18%grants Brave
Banner of Valour · Heart of the Lion
mythic+9% - Healing done +7.2% → +24%grants Iron-Willed
Sage's Circlet · Oathkeeper's Seal
mythic+7%
Each range runs from Common to Legendary at the standard quality band. A legendary that rolled a high band goes further still: multiply the right-hand figure by that band.
Relics are the only source of trait-granting gear
11 affix lines attach a permanent trait to whoever carries the item, and none of them can appear as ordinary loot: they arrive only through relic generation, always at legendary rarity. Several are double-edged: the weapons hand out Lone Wolf and Reckless, and two trinkets hand out Arrogant and Greedy.
Coldheart · The Selfish Blade
weaponLone WolfBloodthirster · The Red Edge
weaponRecklessThe Long Silence · Widowmaker
weaponLone WolfHungerstring · The Loosed Oath
weaponRecklessThe Cold Word · Solitude's Focus
weaponLone WolfRuinsong · The Burning Answer
weaponRecklessCrown of Hubris · Vainglory Circlet
trinketArrogantHungering Coffer · Miser's Chain
trinketGreedyAegis of the Steadfast · Mantle of Resolve
armourStalwartBanner of Valour · Heart of the Lion
trinketBraveSage's Circlet · Oathkeeper's Seal
trinketIron-Willed
What each trait does to combat behaviour is on the traits page.
Gear that counters a dungeon condition
6 lines are tagged against a specific environmental condition, one per condition, and the game highlights them when they match the delve you are about to send a party into. They roll as ordinary loot, so you cannot shop for them. The practical move is to keep whatever you find in the armoury rather than selling it.
Stormwax Waders · Sealskin Greaves · Barrow-Kelp Boots
floodedFurred Mantle · Rimeguard Cloak · Eagle-Down Mantle
deepcoldEverburning Torch · Sunstone Lantern · Marmot-Fat Lamp
darknessWarding Charm · Spirit Ward · Kingsfoil Knot
cursedBarkweave Tunic · Mossback Jerkin · Stag-Hide Coat
frozenKingsfoil Pouch · Scorchwort Satchel · Physician's Roll
infernal
Which condition each region can actually throw at you is on the dungeon conditions page.
Minor trinkets
A separate pool supplies minor trinkets. They roll neither rarity nor quality: each carries a fixed, modest bonus and a flat value. They fill an empty slot and are not worth chasing.
Gambler's Coin
Crit chance +4%Mourner's Locket
Health +5%Tarnished Compass
Accuracy +2Knucklebone Charm
Crit chance +3% · Accuracy +1Pilgrim's Token
Mitigation +3%Fang of the First Hunt
Attack +5%Saint's Knuckle
Healing done +6%Cracked Hourglass
Crit chance +3%Drunkard's Ring
Health +3% · Crit chance +2%Ravenfeather Quill
Accuracy +3Crown Orchard Seed
Health +5%Throne-Ground Honeycomb
Healing done +6%Anvil-Moss Pouch
Mitigation +3%Shaftcap Spore-Lamp
Accuracy +2Counsel Fern Frond
Accuracy +2Hollow-Oak Acorn
Health +5%Soldier's Root Twist
Accuracy +3Ashgate Hound Collar
Attack +5%Tally Notch
Crit chance +3%Rimeflower Pressing
Mitigation +3%Barrow-Kelp Braid
Health +5%Drowned Town Bell
Accuracy +2Warsroot Knot
Attack +5%Ember-Smoked Bone
Crit chance +4%
Datamined from v3.0.0 · every line traceable to its offset in the game bundle, see the data tables.