Dungeons & Dynasties Wiki
Equipment

Dungeons & Dynasties equipment and loot

Every piece a delve brings home is assembled from three independent rolls: a rarity, an affix line for the slot, and, on legendaries only, a quality band. This page covers all three, with the real odds and the real multipliers behind Dungeons & Dynasties equipment, so you can tell a genuinely good drop from one that merely looks rare.

Rarity sets the size of every bonus

Rarity is a weighted draw, and it does two jobs at once: it gates which affix lines are even eligible, and it fixes the base numbers every affix on the item is built from. Percentage affixes scale off the rarity's pct value and flat affixes off its flat value, so a rare and a legendary rolling the same affix line differ by exactly the ratio between their bases.

  • Common

    weight 80080.0%pct 0.09 · flat 0.05
  • Rare

    weight 16016.0%pct 0.15 · flat 0.09
  • Mythic

    weight 353.5%pct 0.22 · flat 0.13
  • Legendary

    weight 50.5%pct 0.3 · flat 0.17

Four in five drops are Common. A legendary is a one-in-two-hundred event before you even ask what quality it rolled.

Quality bands, and why only legendaries have one

This is the part worth internalising: the quality roll happens only when the rarity came up legendary. Common, Rare and Mythic items skip it and use their rarity base unmodified; there is no Sovereign common sword. Quality is rolled once on a flat 1–100.

  • Cursed

    roll 1–11%× -11 in 20,000
  • Flawed

    roll 2–2019%× 0.551 in 1,053
  • Worn

    roll 21–4020%× 0.751 in 1,000
  • Potent

    roll 41–6020%× 11 in 1,000
  • Vaunted

    roll 61–8020%× 1.251 in 1,000
  • Exalted

    roll 81–9919%× 1.451 in 1,053
  • Sovereign

    roll 100–1001%× 1.81 in 20,000

The last column is what actually matters for planning: the chance that any given drop is a legendary of that band. Both tails are equally thin, and they are opposites. A Sovereign multiplies the legendary base by its full multiplier; a Cursed one is the same magnitude with every sign flipped, so the item subtracts from the hero carrying it. A Cursed legendary is not merely weak. It is actively harmful, and it looks exactly as rare and golden as the best drop in the game. The band multiplies the rarity base before the affix line runs, so it compounds with lines that scale their own output.

Weighting every band by its own odds gives an average legendary multiplier of 0.988, which puts the expected percentage base of a legendary at 0.296 against 0.22 for a mythic, about 35% better on average. That is a smaller gap than the rarity colours suggest, and it is an average across a spread that includes an outcome worse than no item at all. Judge a legendary by the band it rolled, never by the fact that it is legendary.

Every equipment affix line, by slot

Once rarity is settled the game picks one affix line, weighted, from the lines eligible for that slot and rarity. The share column is that line's odds within its own slot; a line with a minimum rarity simply is not in the pool below it, which pushes the common lines up. Each bonus is shown from its weakest to its strongest rarity.

weapon

  • Keen Blade · Honed Edge · Fine Sabre · Duelist's Rapier · Ashgate Sabre · Deepforge Edge

    9%
    Attack +9% → +30%Crit chance +2.5% → +8.5%
  • Heavy Maul · Brutal Cleaver · Warhammer · Greataxe · Great-Bone Maul · Slagiron Hammer

    7%
    Attack +11.7% → +39%
  • Balanced Spear · Bardiche · Warpike · Footman's Halberd · Border Pike · Tally-Notched Spear

    6%
    Attack +7.2% → +24%Accuracy +2 → +7
  • Warded Longsword · Bulwark Axe · Sentinel's Mace · East-Wall Axe · Mootstone Mace

    5%
    Attack +6.3% → +21%Block chance +6% → +20.4%Mitigation +1.5% → +5.1%
  • Recurve Bow · Truesight Bow · Yew Warbow · Hunter's Longbow · Peak Eagle Bow · Stag-Horn Recurve

    9%
    Attack +9% → +30%Crit chance +2.5% → +8.5%
  • Heavy Arbalest · Siege Crossbow · Ironwood Warbow · Goat-Horn Crossbow · Ironroot Warbow

    7%
    Attack +11.7% → +39%
  • Marksman's Sling · Balanced Javelins · Hunting Crossbow · Ranger's Shortbow · Trench-Hare Sling · Crow-Fletched Crossbow

    6%
    Attack +7.2% → +24%Accuracy +2 → +7
  • Traveller's Harp · Silver Chanter · Bone Flute · Lute of the Long Road · Drowned-Rush Pipes · Crown Orchard Lute

    5%
    Attack +8.1% → +27%Healing done +4.5% → +15%
  • Stormcaller's Rod · Blackglass Focus · Ashen Sceptre · Witchfire Brand · Emberbloom Focus · Scorch-Lichen Brand

    9%
    Attack +9% → +30%Crit chance +2.5% → +8.5%
  • Elder Greatstaff · Doomspeaker's Rod · Basalt Sceptre · Bonewhite Staff · Warsroot Sceptre

    7%
    Attack +11.7% → +39%
  • Seeker's Wand · Auger's Rod · Clearsight Focus · Diviner's Staff · Deep-Lichen Focus · Rimeflower Wand

    6%
    Attack +7.2% → +24%Accuracy +2 → +7
  • Channeling Wand · Runed Staff · Focus Orb · Mercy's Sceptre · Kingsfoil Staff · Wound-Knit Rod

    5%
    Attack +8.1% → +27%Healing done +4.5% → +15%
  • Coldheart · The Selfish Blade

    mythic+3%
    Attack +13.5% → +45%Crit chance +5% → +17%grants Lone Wolf
  • Bloodthirster · The Red Edge

    mythic+3%
    Attack +14.4% → +48%grants Reckless
  • The Long Silence · Widowmaker

    mythic+3%
    Attack +13.5% → +45%Crit chance +5% → +17%grants Lone Wolf
  • Hungerstring · The Loosed Oath

    mythic+3%
    Attack +14.4% → +48%grants Reckless
  • The Cold Word · Solitude's Focus

    mythic+3%
    Attack +13.5% → +45%Crit chance +5% → +17%grants Lone Wolf
  • Ruinsong · The Burning Answer

    mythic+3%
    Attack +14.4% → +48%grants Reckless

armour

  • Plated Hauberk · Reinforced Mail · Banded Cuirass · Scale Coat · Ashgate Hauberk

    12%
    Mitigation +5% → +17%Health +5.4% → +18%
  • Bulwark Harness · Tower Plate · Aegis Plate · Ironhold Plate

    8%
    Mitigation +7% → +23.8%
  • Padded Jerkin · Travelworn Leathers · Riven Goat Hide · Roadwarden's Jack

    7%
    Health +9% → +30%Mitigation +2% → +6.8%
  • Oaken Shield · Kite Shield · Bastion Buckler · Ashgate Pavise

    8%
    Block chance +7.5% → +25.5%Mitigation +1.5% → +5.1%
  • Field Dressing Rig · Bound Splintmail · Menders Harness · Physician's Apron · Bandage-Flax Rig

    7%
    Healing received +14.4% → +48%Health +2.7% → +9%
  • Stormwax Waders · Sealskin Greaves · Barrow-Kelp Boots

    10%
    Mitigation +3% → +10.2%counters flooded
  • Furred Mantle · Rimeguard Cloak · Eagle-Down Mantle

    10%
    Health +5.4% → +18%counters deepcold
  • Skirmisher's Jack · Cutpurse Leathers · Marches Brigandine

    6%
    Mitigation +2.5% → +8.5%Crit chance +3% → +10.2%
  • Warded Vestments · Pilgrim's Robe · Chapter Cassock · Hedgewise Shawl · Skyshrine Vestments

    6%
    Healing done +7.2% → +24%Health +3.6% → +12%
  • Barkweave Tunic · Mossback Jerkin · Stag-Hide Coat

    6%
    Health +6.3% → +21%Healing received +7.2% → +24%counters frozen
  • Duelist's Doublet · Blade-Dancer's Coat · Gambeson of the Line

    6%
    Mitigation +2.5% → +8.5%Attack +4.5% → +15%
  • Heraldic Surcoat · Sentinel's Tabard · Gatekeeper's Harness · Crucible Surcoat

    6%
    Block chance +4.5% → +15.3%Health +4.5% → +15%
  • Aegis of the Steadfast · Mantle of Resolve

    mythic+8%
    Mitigation +6% → +20.4%Health +4.5% → +15%grants Stalwart

trinket

  • Everburning Torch · Sunstone Lantern · Marmot-Fat Lamp

    14%
    Accuracy +2 → +5counters darkness
  • Warding Charm · Spirit Ward · Kingsfoil Knot

    14%
    Health +3.6% → +12%counters cursed
  • Vital Pendant · Heartstone Amulet · Keepsake Locket · Oyster-Shell Pendant

    4%
    Health +9% → +30%
  • Lucky Charm · Gambler's Coin · Loaded Knucklebones · Snow-Hare Foot

    4%
    Crit chance +5% → +17%
  • Sigil of Focus · Mender's Talisman · Skyshrine Token

    4%
    Healing done +9% → +30%Accuracy +1 → +3
  • Whetstone Fetish · Soldier's Token · Bloodied Knucklebone · Carrion-Crow Fetish

    4%
    Attack +7.2% → +24%
  • Ashgate Warhorn · Hunter's Horn · Peak Eagle Feather

    4%
    Accuracy +1 → +3Attack +3.6% → +12%
  • Kingsfoil Pouch · Scorchwort Satchel · Physician's Roll

    4%
    Healing done +9% → +30%counters infernal
  • Marrow Talisman · Tally Stone · Bonewhite Token

    4%
    Mitigation +3.5% → +11.9%
  • Vigil Candle · Pilgrim's Taper · Mootstone Chip

    4%
    Healing received +10.8% → +36%
  • Guardian's Seal · Bastion Knot · Oathward Ring · Drowned Barrow Seal

    4%
    Block chance +5.5% → +18.7%
  • Archer's Loupe · Truesight Lens · Glasswright's Eye · Eagle-Eye Lens

    4%
    Crit chance +3% → +10.2%Accuracy +1 → +3
  • Crown of Hubris · Vainglory Circlet

    mythic+7%
    Attack +9% → +30%Health +9% → +30%grants Arrogant
  • Hungering Coffer · Miser's Chain

    mythic+7%
    Crit chance +7% → +23.8%grants Greedy
  • Banner of Valour · Heart of the Lion

    mythic+9%
    Health +5.4% → +18%grants Brave
  • Sage's Circlet · Oathkeeper's Seal

    mythic+7%
    Healing done +7.2% → +24%grants Iron-Willed

Each range runs from Common to Legendary at the standard quality band. A legendary that rolled a high band goes further still: multiply the right-hand figure by that band.

Relics are the only source of trait-granting gear

11 affix lines attach a permanent trait to whoever carries the item, and none of them can appear as ordinary loot: they arrive only through relic generation, always at legendary rarity. Several are double-edged: the weapons hand out Lone Wolf and Reckless, and two trinkets hand out Arrogant and Greedy.

  • Coldheart · The Selfish Blade

    weaponLone Wolf
  • Bloodthirster · The Red Edge

    weaponReckless
  • The Long Silence · Widowmaker

    weaponLone Wolf
  • Hungerstring · The Loosed Oath

    weaponReckless
  • The Cold Word · Solitude's Focus

    weaponLone Wolf
  • Ruinsong · The Burning Answer

    weaponReckless
  • Crown of Hubris · Vainglory Circlet

    trinketArrogant
  • Hungering Coffer · Miser's Chain

    trinketGreedy
  • Aegis of the Steadfast · Mantle of Resolve

    armourStalwart
  • Banner of Valour · Heart of the Lion

    trinketBrave
  • Sage's Circlet · Oathkeeper's Seal

    trinketIron-Willed

What each trait does to combat behaviour is on the traits page.

Gear that counters a dungeon condition

6 lines are tagged against a specific environmental condition, one per condition, and the game highlights them when they match the delve you are about to send a party into. They roll as ordinary loot, so you cannot shop for them. The practical move is to keep whatever you find in the armoury rather than selling it.

  • Stormwax Waders · Sealskin Greaves · Barrow-Kelp Boots

    flooded
  • Furred Mantle · Rimeguard Cloak · Eagle-Down Mantle

    deepcold
  • Everburning Torch · Sunstone Lantern · Marmot-Fat Lamp

    darkness
  • Warding Charm · Spirit Ward · Kingsfoil Knot

    cursed
  • Barkweave Tunic · Mossback Jerkin · Stag-Hide Coat

    frozen
  • Kingsfoil Pouch · Scorchwort Satchel · Physician's Roll

    infernal

Which condition each region can actually throw at you is on the dungeon conditions page.

Minor trinkets

A separate pool supplies minor trinkets. They roll neither rarity nor quality: each carries a fixed, modest bonus and a flat value. They fill an empty slot and are not worth chasing.

  • Gambler's Coin

    Crit chance +4%
  • Mourner's Locket

    Health +5%
  • Tarnished Compass

    Accuracy +2
  • Knucklebone Charm

    Crit chance +3% · Accuracy +1
  • Pilgrim's Token

    Mitigation +3%
  • Fang of the First Hunt

    Attack +5%
  • Saint's Knuckle

    Healing done +6%
  • Cracked Hourglass

    Crit chance +3%
  • Drunkard's Ring

    Health +3% · Crit chance +2%
  • Ravenfeather Quill

    Accuracy +3
  • Crown Orchard Seed

    Health +5%
  • Throne-Ground Honeycomb

    Healing done +6%
  • Anvil-Moss Pouch

    Mitigation +3%
  • Shaftcap Spore-Lamp

    Accuracy +2
  • Counsel Fern Frond

    Accuracy +2
  • Hollow-Oak Acorn

    Health +5%
  • Soldier's Root Twist

    Accuracy +3
  • Ashgate Hound Collar

    Attack +5%
  • Tally Notch

    Crit chance +3%
  • Rimeflower Pressing

    Mitigation +3%
  • Barrow-Kelp Braid

    Health +5%
  • Drowned Town Bell

    Accuracy +2
  • Warsroot Knot

    Attack +5%
  • Ember-Smoked Bone

    Crit chance +4%

Datamined from v3.0.0 · every line traceable to its offset in the game bundle, see the data tables.