Dungeons & Dynasties Wiki
Equipment

Archived v1.9.8 data. The game is now on v2.0.7see the current numbers or what changed.

Reference

Dungeons & Dynasties equipment and loot

Every piece a delve brings home is assembled from three independent rolls: a rarity, an affix line for the slot, and — on legendaries only — a quality band. This page covers all three, with the real odds and the real multipliers behind Dungeons & Dynasties equipment, so you can tell a genuinely good drop from one that merely looks rare.

Rarity sets the size of every bonus

Rarity is a weighted draw, and it does two jobs at once: it gates which affix lines are even eligible, and it fixes the base numbers every affix on the item is built from. Percentage affixes scale off the rarity's pct value and flat affixes off its flat value, so a rare and a legendary rolling the same affix line differ by exactly the ratio between their bases.

  • Common

    weight 80080.0%pct 0.09 · flat 0.05
  • Rare

    weight 16016.0%pct 0.15 · flat 0.09
  • Mythic

    weight 353.5%pct 0.22 · flat 0.13
  • Legendary

    weight 50.5%pct 0.3 · flat 0.17

Four in five drops are Common. A legendary is a one-in-two-hundred event before you even ask what quality it rolled.

Quality bands, and why only legendaries have one

This is the part worth internalising: the quality roll happens only when the rarity came up legendary. Common, Rare and Mythic items skip it entirely and always use their rarity base unmodified. There is no such thing as a Sovereign common sword — quality is a legendary-only second axis, rolled once on a flat 1–100.

  • Cursed

    roll 1–11%× -11 in 20,000
  • Flawed

    roll 2–2019%× 0.551 in 1,053
  • Worn

    roll 21–4020%× 0.751 in 1,000
  • Potent

    roll 41–6020%× 11 in 1,000
  • Vaunted

    roll 61–8020%× 1.251 in 1,000
  • Exalted

    roll 81–9919%× 1.451 in 1,053
  • Sovereign

    roll 100–1001%× 1.81 in 20,000

The last column is what actually matters for planning: the chance that any given drop is a legendary of that band. Both tails are equally thin, and they are opposites. A Sovereign multiplies the legendary base by its full multiplier; a Cursed one is the same magnitude with every sign flipped, so the item subtracts from the hero carrying it. A Cursed legendary is not a weak item — it is an actively harmful one, and it looks exactly as rare and golden as the best drop in the game.

Note also that the band multiplier is applied to the rarity base before the affix line runs, so a line that already scales its own output — a maul at 1.3× attack, say — compounds with it rather than replacing it.

Weighting every band by its own odds gives an average legendary multiplier of 0.988, which puts the expected percentage base of a legendary at 0.296 against 0.22 for a mythic — about 35% better on average. That is a smaller gap than the rarity colours suggest, and it is an average across a spread that includes an outcome worse than no item at all. Judge a legendary by the band it rolled, never by the fact that it is legendary.

Every equipment affix line, by slot

Once rarity is settled the game picks one affix line, weighted, from the lines eligible for that slot and rarity. The share column is that line's odds within its own slot; a line with a minimum rarity simply is not in the pool below it, which pushes the common lines up. Each bonus is shown as the span from its weakest to its strongest rarity, so you can compare lines directly rather than guessing from the item name.

weapon

  • Keen Blade · Honed Edge · Fine Sabre · Duelist's Rapier

    22%
    Attack +9%+30%Crit chance +2.5%+8.5%
  • Heavy Maul · Brutal Cleaver · Warhammer · Greataxe

    18%
    Attack +11.7%+39%
  • Balanced Spear · Truesight Bow · Marksman's Sling · Recurve Bow

    16%
    Attack +7.2%+24%Accuracy +2+7
  • Channeling Wand · Runed Staff · Focus Orb

    13%
    Attack +8.1%+27%Healing done +4.5%+15%
  • Stormcaller's Rod · Blackglass Focus · Ashen Sceptre · Witchfire Brand

    13%
    Attack +10.4%+34.5%Crit chance +3%+10.2%
  • Coldheart · The Selfish Blade

    mythic+9%
    Attack +13.5%+45%Crit chance +5%+17%grants Lone Wolf
  • Bloodthirster · The Red Edge

    mythic+9%
    Attack +14.4%+48%grants Reckless

armour

  • Plated Hauberk · Reinforced Mail · Banded Cuirass · Scale Coat

    20%
    Mitigation +5%+17%Health +5.4%+18%
  • Bulwark Harness · Tower Plate · Aegis Plate

    14%
    Mitigation +7%+23.8%
  • Padded Jerkin · Travelworn Leathers

    12%
    Health +9%+30%Mitigation +2%+6.8%
  • Oaken Shield · Kite Shield · Bastion Buckler

    14%
    Block chance +7.5%+25.5%Mitigation +1.5%+5.1%
  • Field Dressing Rig · Bound Splintmail · Menders Harness

    12%
    Healing received +14.4%+48%Health +2.7%+9%
  • Stormwax Waders · Sealskin Greaves

    10%
    Mitigation +3%+10.2%counters flooded
  • Furred Mantle · Rimeguard Cloak

    10%
    Health +5.4%+18%counters deepcold
  • Aegis of the Steadfast · Mantle of Resolve

    mythic+8%
    Mitigation +6%+20.4%Health +4.5%+15%grants Stalwart

trinket

  • Everburning Torch · Sunstone Lantern

    14%
    Accuracy +2+5counters darkness
  • Warding Charm · Spirit Ward

    14%
    Health +3.6%+12%counters cursed
  • Vital Pendant · Heartstone Amulet

    14%
    Health +9%+30%
  • Lucky Charm · Gambler's Coin

    14%
    Crit chance +5%+17%
  • Sigil of Focus · Mender's Talisman

    14%
    Healing done +9%+30%Accuracy +1+3
  • Crown of Hubris · Vainglory Circlet

    mythic+7%
    Attack +9%+30%Health +9%+30%grants Arrogant
  • Hungering Coffer · Miser's Chain

    mythic+7%
    Crit chance +7%+23.8%grants Greedy
  • Banner of Valour · Heart of the Lion

    mythic+9%
    Health +5.4%+18%grants Brave
  • Sage's Circlet · Oathkeeper's Seal

    mythic+7%
    Healing done +7.2%+24%grants Iron-Willed

Each range runs from Common to Legendary at the standard quality band. A legendary that rolled a high band goes further still — multiply the right-hand figure by that band.

Relics are the only source of trait-granting gear

7 affix lines attach a permanent trait to whoever carries the item, and none of them can appear as ordinary loot — the normal drop routine filters them out explicitly. They arrive only through relic generation, always at legendary rarity. That makes them the one reliable way to put a specific trait on a specific hero, which matters because several of them are double-edged: the weapons hand out Lone Wolf and Reckless, and two trinkets hand out Arrogant and Greedy.

  • Coldheart · The Selfish Blade

    weaponLone Wolf
  • Bloodthirster · The Red Edge

    weaponReckless
  • Crown of Hubris · Vainglory Circlet

    trinketArrogant
  • Hungering Coffer · Miser's Chain

    trinketGreedy
  • Aegis of the Steadfast · Mantle of Resolve

    armourStalwart
  • Banner of Valour · Heart of the Lion

    trinketBrave
  • Sage's Circlet · Oathkeeper's Seal

    trinketIron-Willed

What each trait does to combat behaviour is on the traits page.

Gear that counters a dungeon condition

4 lines are tagged against a specific environmental condition, one per condition, and the game highlights them when they match the delve you are about to send a party into. They roll as ordinary loot, so you cannot shop for them — the practical move is to keep whatever you find in the armoury rather than selling it.

  • Stormwax Waders · Sealskin Greaves

    flooded
  • Furred Mantle · Rimeguard Cloak

    deepcold
  • Everburning Torch · Sunstone Lantern

    darkness
  • Warding Charm · Spirit Ward

    cursed

Which condition each region can actually throw at you is on the dungeon conditions page.

Minor trinkets

A separate, smaller pool supplies minor trinkets. These do not roll rarity or quality at all — each carries a fixed, modest bonus and a flat value, which makes them predictable filler for a hero with an empty trinket slot rather than something to chase.

  • Gambler's Coin

    Crit chance +4%
  • Widow's Locket

    Health +5%
  • Tarnished Compass

    Accuracy +2
  • Knucklebone Charm

    Crit chance +3% · Accuracy +1
  • Pilgrim's Token

    Mitigation +3%
  • Fang of the First Hunt

    Attack +5%
  • Saint's Knuckle

    Healing done +6%
  • Cracked Hourglass

    Crit chance +3%
  • Drunkard's Ring

    Health +3% · Crit chance +2%
  • Ravenfeather Quill

    Accuracy +3

Datamined from v1.9.8 · every line traceable to its offset in the game bundle, see the data tables.