Train
Primary target: Current Ability
A hero has room below Potential and needs broad growth.
Moves CA toward PA; about 15% of progress also attempts class-weighted attributes.
Bundle verified · v2.0.7
Dungeons & Dynasties tracks four different ideas that look like one growth system: Current Ability, Potential Ability, individual attributes and Veterancy. Training feels broken when you watch the wrong number. Pick the target first; the assignment follows.
The three assignments
Primary target: Current Ability
A hero has room below Potential and needs broad growth.
Moves CA toward PA; about 15% of progress also attempts class-weighted attributes.
Primary target: Chosen attributes
The hero is broadly capable but weak on one job-critical stat.
Directly attempts the chosen or role-critical attributes, then adds roughly 1 CA per 2 successful attribute points.
Primary target: Current Ability + teaching
A suitable veteran can teach a developing hero without wasting the match.
Grows CA with mentor quality and class or role fit; rising pupils can also gain Potential.
Read the sheet
Training Yard reality check
Every at-home roster hero below Potential receives daily passive CA equal to0.12 × Training Ground level × staff training multiplier. Active work is separate: the yard begins with two assignment slots, every facility level adds two more, and each level makes assigned work 15% more effective. Work settles on the six-day cycle. Recover and Rehearse use no bench; Hone can use two. IfAuto-train idle is enabled, the game preserves manual choices, fills urgent recovery first, then assigns Train where CA has room below PA.
A missing passive Master-at-Arms reduces daily passive growth outside the Backwater. The current assigned-work calculation floors the staff multiplier at 1, so that vacancy penalty does not reduce assigned work in the same way.
Count the open active-work slots.
Assign the heroes whose target matters now.
Check automation before changing a surprise assignment.
What changes the pace
A hero already near PA has little CA left to gain. A rising pupil can gain Potential through mentoring. Otherwise, check maturity and decline as well as PA before buying more training.
Growth pace is modified by the hero's stage and adaptability, so equal-looking assignments need not settle equally.
Veterancy rises to roughly a 1.25× learning modifier across its range; staff training quality contributes separately.
Hone is straightforward below 15. Every point beyond 15 becomes sharply slower, and personal attribute ceilings still apply.
Mentor matching
A mentor's Veterancy and Leadership shape teaching quality. Matching the student's exact class is best; matching only the role is neutral; crossing into an unrelated role is much less effective. Kindred teaching modifiers and the Old-School, Broad Hand and Exacting traits also affect the pairing. Young Train pupils can receive automatic mentoring where teaching capacity is available. The student's own Veterancy still helps them learn. Mentor is therefore a roster pairing decision, not an automatic upgrade over Train.
Common mistakes
For the complete state thresholds behind recovery and roster availability, seeHero state & training.
Continue at the guide desk