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Ranger

DPS
Role
DPS
Attack type
ranged
Resource
focus
Health modifier
×0.95
Damage modifier
×1.4
Attributes weighted
12
Patch
v3.0.0

Unchanged since v1.9.6

Attribute priority

Weights multiply how strongly Ranger heroes roll each attribute (0.3 = suppressed, 1.9 = dominant). A ★ marks the highest weight for that attribute across all nine classes.

  • Marksmanship ★1.9
  • Anticipation ★1.5
  • Critical Strike1.4
  • Agility ★1.4
  • Positioning ★1.4
  • Reflexes ★1.3
  • Speed1.3
  • Composure1.2
  • Armor Use0.6
  • Threat0.6
  • Spellcraft0.4
  • Healing0.3

Party synergies

Named bonuses Ranger can anchor come from the synergies table. Current-version composition examples are on the party builds page.

Ranger is a focus-based ranged damage class led by Marksmanship, then Anticipation, Critical Strike, Agility, and Positioning.

What makes Ranger distinct

Ranger is the ranged member of the damage group. Its ×1.4 damage modifier is lower than Blademaster’s ×1.5 and Arcanist’s ×1.6, while its ×0.95 health modifier sits between those two classes. The recruitment profile is led by Marksmanship at 1.9, the highest recorded weight, followed by Anticipation at 1.5. Critical Strike, Agility, and Positioning are all 1.4, with Reflexes and Speed at 1.3 and Composure at 1.2.

That spread suggests consistency and execution rather than one-dimensional power. The Ranger is strongly biased toward hitting the right target from the right position and reacting well. It does not share Blademaster’s Power and Strength emphasis, and it does not depend on Spellcraft like Arcanist. Its focus resource also separates it from stamina and mana damage classes, although resource type by itself is not a hiring criterion.

How to evaluate candidates

Marksmanship is the first gate. A Ranger who rolls poorly in the class’s 1.9 signature has lost the most dependable advantage of the profile. Anticipation is next. Then examine Critical Strike, Agility, and Positioning as a cluster rather than choosing the largest number on the page. Reflexes, Speed, and Composure round out a candidate who can execute consistently.

Spellcraft at 0.4, Healing at 0.3, Armor Use at 0.6, and Threat at 0.6 are weak class priorities. An individual can still roll an unusual value, but those results should not displace the ranged core in your comparison. The class is not weighted to tank and should not be selected as emergency healing coverage.

Remember that these values bias generated attributes; they are not the game’s published damage formula. Use the weights to understand likely strengths and compare classes. Use the actual sheet, traits, wage, age, and party vacancy to decide whether a specific hero is worth hiring.

Party role and protection

Ranger benefits from a tank that makes distance and positioning meaningful. Guardian provides the most focused Threat and mitigation package. Warden adds physical pressure and Crowd Control. Paladin offers a durable, resolve-heavy anchor. The Ranger’s 0.6 Threat weight is further evidence that keeping enemy attention elsewhere is part of the composition.

Any healer can complete the basic tank–damage–healer structure. Cleric prioritises Healing most strongly; Druid adds Support, Teamwork, and Crowd Control; Bard leans hardest into Support and group interaction. Named bonuses are independent of that role logic, so confirm them in the synergy table rather than assuming a combination is active.

Race fit and tradeoffs

Elf aligns with Marksmanship, Agility, and Reflexes, three important Ranger weights, while its Strength penalty lands outside the class’s main cluster. Halfling reinforces Agility and Reflexes and adds Evasion, but its Power and Strength penalties likewise touch less important Ranger rows. Gnome contributes Reflexes and Evasion but does not boost Marksmanship or Anticipation directly. Human offers a mild team-oriented profile without extreme negatives.

A high computed fit is still only an expectation. Race tendencies are directional modifiers. You still have to look at the hero. The best individual Ranger in a recruitment pool can come from a race whose average fit ranks lower, especially when traits or contract cost shift the decision.

Common mistakes

Critical Strike is visually tempting, but it should not outrank Marksmanship and Anticipation in the first pass. Another mistake is valuing Armor Use as if the Ranger can cover for a missing tank; the weight and health modifier do not support that plan. A third is choosing a race by counting positive tendencies without checking whether those tendencies overlap the Ranger’s actual high weights.

Version drift also matters. The page badge states the build from which the values were extracted. If advice from a forum or an old screenshot disagrees, use the version switcher and the changelog to locate the difference instead of averaging incompatible data.

A practical shortlist

Keep candidates with strong Marksmanship and at least a solid Anticipation result. Among them, prefer a balanced group across Critical Strike, Agility, Positioning, Reflexes, and Speed. Composure is a useful tiebreaker. Once the attribute core is credible, let traits, wage, and the exact party determine the winner. That produces a reliable ranged specialist without pretending every Ranger must be statistically identical.

Datamined from v3.0.0. Values are read from the game's own code.

Where in the game bundlebundle @20619745 Bd[id="ranger"]