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Human

Growth modifier
×1.08
Career window · new campaigns
16–40
Career window · legacy campaigns
16–42
Patch
v3.0.0

Changed in v2.0.1 — Age Min 16 → — · Age Max 42 → — · Career Window New — → 16, 40 and 1 more

Attribute leanings

  • Leadership+1
  • Decisions+1
  • Teamwork+1

Best-fit classes

Classes whose attribute priorities line up best with Human's leanings.

Human is the balanced team-oriented race, with a faster growth modifier and small positive tendencies in Leadership, Decisions, and Teamwork and no recorded penalties.

What Human changes

Human has the least extreme attribute profile in the current race data. Leadership, Decisions, and Teamwork each receive a +1 tendency, and there are no recorded negative tendencies. The growth modifier is ×1.08, the fastest value in the table, with a new-campaign career window of 16–40. That combination defines Human more clearly than any fantasy stereotype: modest group-oriented nudges, no specialised penalty, and faster growth.

Attribute tendencies are directional adjustments to generation. They neither guarantee final scores nor multiply combat output. A +1 is meaningful when it touches a class priority, but it cannot rescue a poorly rolled hero or replace the rest of the sheet. Human’s lack of negatives makes it easy to use. That does not make it the strongest race in every role.

Why Bard ranks first

The data-derived fit calculation places Bard first because all three Human tendencies overlap important Bard weights. Support is Bard’s headline, but Teamwork is 1.6, Leadership is 1.4, and Decisions is 1.3. Human touches that social-operational cluster without paying for a penalty elsewhere. This is one of the cleanest examples of a race leaning into a class’s surrounding profile rather than its single top attribute.

Cleric, Paladin, and Druid also receive smaller benefits from Decisions, Leadership, or Teamwork. Those fits are broader rather than dominant. A Human Guardian or damage dealer remains possible; the point is simply that the race tendencies contribute less to their highest weighted rows.

Growth and roster timing

The ×1.08 growth modifier is Human’s most universal advantage because it applies regardless of class fit. In roster planning, faster growth can matter when you need a recruit to become useful within the current competitive window rather than in an idealised distant season. It may also make a merely good young candidate more attractive than an older specialist whose peak arrives sooner but lasts for less of your plan.

Do not evaluate growth in isolation. The career window of 16–40 describes the new Human career window. It does not guarantee a specific career length or the exact time needed to reach a target level. Compare the individual candidate’s age, current attributes, wage, and your league horizon. A growth modifier is valuable only if the guild can afford to develop the hero and has a role for the result.

Recruitment use cases

Human is especially useful when you do not want race penalties to distort a shortlist. On a Bard, inspect Teamwork, Leadership, and Decisions alongside Support and Healing. On a Cleric, Decisions receives direct support while the rest of the healing core must come from the actual roll. On a Paladin, Leadership aligns but the tank fundamentals (Threat, Armor Use, Mitigation, Vitality, and Resolve) still decide whether the recruit works.

This makes Human a good baseline comparison. If a specialised race beats the Human candidate, identify which important class weights received the boost and whether any penalty struck an equally important row. If you cannot explain the improvement, you may be selecting on theme rather than data.

Party and trait context

Leadership, Decisions, and Teamwork are naturally appealing in party-oriented roles, but class composition and named bonuses remain separate systems. Check the synergy table for the exact classes and traits required by a bonus. Human does not activate a synergy simply by being balanced.

Traits can also push the same behavioural area in a positive or negative direction. Read the relevant trait analysis before assuming a socially strong racial profile neutralises an undesirable trait. The individual hero is a combination of race, class, attributes, traits, age, and contract. Three tendencies are only part of that sum.

Common mistakes

The first mistake is calling Human “no bonus” because the numbers are only +1. Three relevant positive tendencies with no negative side can be valuable on the right class. The second is calling it universally optimal because it has no penalties. Specialised races can create much larger gains on a narrow class profile. The third is using the ×1.08 growth value without considering the recruit’s present age or how soon the guild needs performance.

Always check the verified build on the page. The numbers are tied to the current extracted data, and the version switcher preserves older snapshots. Use the changelog when a guide or screenshot appears to describe a different release.

A practical decision rule

Use Human as the low-risk, development-friendly option. Shortlist the candidate when at least two of Leadership, Decisions, and Teamwork matter to the chosen class, then require that class’s true headline attributes to be strong on the sheet. Prefer Human over a specialised alternative when the latter’s penalty strikes an important class weight or when faster growth materially improves your season plan.

The career window above is for a new campaign. Legacy campaigns retain 16–42; an individual hero can also carry their own saved career bounds. They bound the career window; they do not predict how many seasons a particular hero has left.

Datamined from v3.0.0. Values are read from the game's own code.

Where in the game bundlebundle @21011612 Xh[id="human"]