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Big-Game Player

A hidden “big game” rating 6 points higher than usual. It lifts the whole party's damage in boss rooms and adds weight to a war line.

Behaviour effect

Big-Game Player carries no behaviour coefficients. The game maps none to it, so it leaves a hero's combat AI untouched. What it changes sits outside the fight.

Mettle, the hidden rating

Every hero has four hidden attributes you never see on the hero sheet: Loyalty, Consistency, Adaptability and Mettle. The game describes Mettle as how much a hero rises, or shrinks, in cups, wars and high-tier events. It usually sits around 10.

Big-Game Player adds +6 to Mettle wherever the game reads it for effect. Scouting reports, which describe a hero’s hidden ratings in words, read the base value, so the trait’s boost will not show up there either.

Where Mettle does its work

Boss rooms. When a party enters a boss room, the game averages the Mettle of the active heroes and turns it into a damage multiplier for the whole party, between 0.85 and 1.18. Each point of average above 10 adds 1.2% damage.

Big-Game Players in a party of four (others at Mettle 10) Party damage vs the boss
None ×1.00
One about ×1.018
Two about ×1.036
Four about ×1.072

Wars. A war contingent’s strength sums each hero’s level plus 0.4 for every point of Mettle above 10. Big-Game Player adds 6 × 0.4 = 2.4 levels’ worth, about 3 percentage points of the contingent’s strength before placement. Old Soldier adds 5 levels’ worth on top, so the two stack on the same war line.

A hero whose base Mettle is already high gets the same +6, so the trait is worth more on heroes who are naturally clutch and lifts low-Mettle heroes back toward average.

The route it prefers

At a dungeon fork, a Big-Game Player leading the party leans +2 toward the “Lair” side room with its single named foe. With nothing pulling the other way, that means taking the Lair about 80% of the time it is offered. Treasure rooms and Sealed Doors get no lean.

Bounties

Bounty postings list Big-Game Player among their liked traits, adding 5% to the hero’s suitability for the hunt.

Building a boss-killing party

  • Stack it. One Big-Game Player is a small edge; three or four turn into a meaningful party-wide multiplier in exactly the fight that decides a delve.
  • Pair it with Giant-Killer. Giant-Killer adds a quarter to one hero’s damage against named foes; Big-Game Player lifts everyone a little. They multiply.
  • Mind the downside of the average. A hero with very low Mettle drags the party’s average down, which can cancel a Big-Game Player’s lift.

Small hooks

Quest reports have their own Big-Game Player lines, and on pair duty the hero speaks with the “proud” voice shared with Arrogant, Vain, Glory Hunter, Kin-Proud and Ambitious. The hero card links the trait to Bravery and Composure; that link is descriptive and does not change either attribute.

Rarity and history

Big-Game Player has no traits it is barred from.

  • Rarity: uncommon, positive · draw weight 45 of 6,365 · about 1 recruit in 57
  • Founding draft: any card.
  • In the wiki’s archive: first present in the 2.1.8 build (absent from 2.0.7).

Recruiting

A modest positive. It is worth more as part of a deliberately built boss-killing party, or on a war-line hero, than as a lone trait on a single bench player.

New in v2.1.8

Datamined from v3.0.0. Values are read from the game's own code.

Where in the game bundlebundle @20917543 Ic[id="big-game-player"]; @20864204 OG()