How bonds grow
Bonds between heroes change a little in every stretch of shared time in the hall. In 2.1.8 each pair’s change is built like this:
- a base of +1.5, plus +1 for each point of compatibility between the two (compatibility runs from −3 to +3);
- a chance of a notable moment (18% if the two share a post, 12% otherwise): a warm moment worth +12 if they are compatible, or a clash worth −16 if they are not;
- positive gains shrink as a bond strengthens, down to 15% of their size near the top of the scale.
Companionable multiplies every positive change by 1.5 when either hero in the pair carries it. Sharing a post multiplies positive changes by another 1.5. Negative changes are untouched, so a falling-out costs a Companionable hero exactly what it costs anyone else.
Compatibility in brief
Compatibility is where most bonds are decided, so it is worth knowing what feeds it:
| Adds +1 each | Subtracts 1 each |
|---|---|
| Loyal, Team Player, Humble, Born Mentor, Professional, Charismatic, Inspiring, Generous, and sharing a race | Arrogant, Greedy, Lone Wolf, Hot-Headed, Glory Hunter, Vain, Insubordinate |
Companionable is not on either list. It does not make a pair like each other more; it makes whatever liking there is grow faster.
What faster bonds unlock
Bonds feed a lot of other systems, so speeding up the positive ones has knock-on value:
- Mentorships. Once a bond reaches +10, a seasoned or more experienced hero can become a rising hero’s mentor, and the mentorship keeps paying off in training.
- Cover in a fight. A party-mate will only cover a hero if their bond is above −40; strong bonds keep the protective traits working.
- Pair duty. Compatible, bonded pairs land their duty talks more often, which builds the bond further.
- Kin and partners have their own events and, for traits such as Kin-Proud, their own bonuses.
A Companionable hero is the guild’s connector. Put them on shared posts and in parties with newer recruits, and those recruits settle in faster.
“Family at the Gate”
When a hero’s family visits, a Companionable, Charismatic or Generous hero on the roster can show them round. The guild gains 1 renown, and the visited hero gains 5 morale and +3 bond with the guide. See the events page.
Jobs, forks and flavour
- Sellsword jobs like it. Sellsword postings list Companionable as a liked trait, adding 5% to the hero’s suitability.
- Forks. Companionable gives no lean; as leader they use the default odds.
- Flavour. On pair duty the hero speaks with the “warm” voice; quest reports have Companionable lines.
The hero card links the trait to Teamwork. That link is descriptive.
Earning it
Companionable can be earned. A hero who keeps a bond vow and then swears it again gains the trait, with the usual kept-vow rewards of +15 morale and +3 loyalty.
Conflicts and rarity
Companionable can never appear with Lone Wolf. It pairs well with Easygoing: one makes good bonds grow faster, the other makes bad ones fade twice as fast.
- Rarity: common, positive · draw weight 100 of 6,365 · about 1 recruit in 25
- Founding draft: any card.
- In the wiki’s archive: first present in the 2.1.8 build (absent from 2.0.7).
Recruiting
A small positive on its own, and worth more to a guild that wants mentorships and long partnerships, or that takes on many new faces each season.