Dungeons & Dynasties Wiki
Traits

Home /Traits / Light-Fingered

Light-Fingered

Pockets 5% of every delve purse they bring home, at least 1 gold each time. The Day Book shows it. A small, steady leak tied to delves they actually join.

Behaviour effect

Light-Fingered carries no behaviour coefficients. The game maps none to it, so it leaves a hero's combat AI untouched. What it changes sits outside the fight.

The cut

After a delve that pays gold, each Light-Fingered hero in the party keeps 5% of the purse, rounded, with a minimum of 1 gold. The treasury receives the rest, and the Day Book records what was kept, so the leak is always visible.

Three rules decide how much it costs:

  • Only on delves they join. The cut is taken from the party’s purse. A Light-Fingered hero sitting on the bench takes nothing.
  • Per hero. Each Light-Fingered hero in the party takes their own 5%. Two of them cost 10%.
  • Percentage of the whole purse. It scales with the delve, so it costs most on the contracts that pay best.
Delve purse One Light-Fingered hero Two in the party
60 gold −3 −6
200 gold −10 −20
400 gold −20 −40

How it compares

Five percent of a purse is a small number on any single delve. Across a season of regular delving it becomes a steady leak, roughly a 5% tax on the income from every run that hero makes. That is usually less than the difference between a strong hero and the next-best option, so the trait rarely justifies passing on a good recruit. It does justify thinking about which runs they make.

The economy planner lets you see what a few percent of delve income means against your six-day settlements.

Other places it shows up

  • Gear hunts dislike it. Gear Hunt jobs list Light-Fingered among the traits they would rather not take, which takes 6% off that hero’s suitability. The other job types do not mind.
  • Forks in the dungeon. As party leader, a Light-Fingered hero leans +2 toward a treasure side room. With nothing pulling the other way, they take it about 80% of the time it is offered. Treasure rooms carry extra gold, so the detour usually pays, and the hero then takes 5% of the larger purse.
  • Flavour. Quest reports have Light-Fingered lines, and on pair duty the hero uses the “coin” voice shared with Thrifty, Coin-Minded, Hard Bargainer and Greedy. Some of those lines are about borrowing from the stores and selling a comrade their own boots.

Managing a Light-Fingered hero

  • Bench them on the biggest payouts when you have a comparable alternative.
  • Use them freely on routine delves, where the cut is a handful of gold.
  • Avoid stacking two Light-Fingered heroes in one party, since the cuts add up.
  • Keep them off Gear Hunts if you have someone else who fits.

Conflicts and rarity

The game never puts Light-Fingered on a hero who is Generous or Oathbound. Heroes can earn new traits over a career, and earning one of those removes Light-Fingered.

  • Rarity: common, negative · draw weight 100 of 6,365 · about 1 recruit in 25
  • Founding draft: any card, or as the negative half of the wildcard card.
  • In the wiki’s archive: first present in the 2.1.8 build (absent from 2.0.7).

Recruiting

A mild negative. A strong hero is usually still worth signing; factor the 5% into how you value them and do not pay a premium on top. On a guild that lives on a few large purses, it matters more than on one that runs many small delves.

New in v2.1.8

Datamined from v3.0.0. Values are read from the game's own code.

Where in the game bundlebundle @20909232 Ic[id="light-fingered"]; @20864204 OG()