The teaching fit
When a tutor teaches a pupil, the game multiplies teaching quality by a fit based on class and role. Old-School changes it in both directions:
| Pupil | Ordinary tutor | Old-School tutor | Broad Hand tutor |
|---|---|---|---|
| Same class | ×1.3 | ×1.55 | ×1.3 |
| Same role, other class | ×1.0 | ×0.7 | ×1.0 |
| Different role | ×0.55 | ×0.385 | ×1.0 |
The match uses the hero’s class; the job you assigned them does not count, so a converted hero needs the same care in tutor selection as any other pupil. Teaching quality itself (veterancy, Leadership, stage of life, and ×1.2 for a Born Mentor) still multiplies on top, so a skilled Old-School tutor with their own class in front of them produces the best gains in the yard.
When it is worth it
An Old-School tutor is the best possible teacher for one class and a poor one for everyone else. That makes them ideal when you are bringing several young heroes of the same class through the yard, and a liability in front of a mixed intake. If you need one tutor for everybody, a Broad Hand is the safer choice. The game never puts both traits on one hero. See the training guide for the full calculation.
Standing with their own kind
Guild standing decides who a party looks to as leader. An Old-School hero gains up to +6 standing, scaled by the share of their party-mates who share their role: all three others in the same role gives the full +6, one of three gives +2. A party of tanks looks up to an Old-School tank.
Leading their own kind
When an Old-School hero leads, their leadership aura is 1.25 times as strong on followers of the same class. That stacks with the follower’s own traits: Loyal, Oathbound and Team Player followers already take 1.25 times the aura, Insubordinate ones take it negatively, and Lone Wolves ignore it.
At a dungeon fork, an Old-School leader leans +1 toward the known path. With nothing pulling the other way, they take a side room only about a third of the time it is offered.
“The Yard at Dawn”
When two heroes spar in the yard, an Old-School hero on the roster can be asked to watch, as a Born Mentor or Old Soldier can: each sparring hero gains 2 experience and +4 bond with the old hand. See the events page.
Small hooks
On pair duty the hero speaks with the “veteran” voice shared with Old Soldier, Weathered, Road-Hardened, Deep-Seasoned and Well-Preserved. The hero card links Old-School to Leadership and Discipline; that link is descriptive and does not raise the attributes.
Conflicts and rarity
Old-School can never appear with Broad Hand.
- Rarity: rare, neutral · draw weight 14 of 6,365 · about 1 recruit in 180
- Founding draft: any card.
- In the wiki’s archive: first present in the 2.0.1 build (absent from 1.9.8).
Recruiting
A strong pick for a guild that builds around one class, or that plans to bring several youngsters of the same calling through the yard. Close to neutral, or worse, for a guild that needs one tutor for everybody.