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A Quiet Example

Counts twice toward the automatic mentoring places for rising heroes, and adds +6 to guild standing. Most useful when young pupils outnumber teachers.

Behaviour effect

A Quiet Example carries no behaviour coefficients. The game maps none to it, so it leaves a hero's combat AI untouched. What it changes sits outside the fight.

How automatic mentoring is counted

In the Training Yard, heroes set to Mentor teach whoever you assign them. On top of that, the game hands out a number of automatic mentoring places each cycle to rising heroes who are set to Train, so a youngster learning on their own can still pick up a veteran’s eye.

The number of automatic places is the number of experienced heroes in the hall: one for every hero at the Seasoned, Veteran or Twilight stage who is home and available. A Quiet Example at one of those stages counts twice, so they add one extra place.

The carrier has to qualify. A Quiet Example who is still a Greenhorn or Rising hero, or who is away on a job, adds nothing. The count is also separate from the yard’s benches, which still cap how many heroes can do assigned work at once.

When the extra place matters

The extra place only helps when teaching capacity is the bottleneck: several rising heroes on Train, and fewer experienced heroes than pupils. In that situation a Quiet Example lets one more youngster learn under a veteran each cycle. If you have plenty of veterans, or few rising heroes, the extra place goes unused.

It does not create benches, raise a pupil’s ceiling or make the teaching better. Who teaches and how well still depends on the tutor the game picks for each pupil:

  • Teaching quality comes from the tutor’s veterancy and Leadership, ×1.2 for a Born Mentor or ×1.18 for an Exacting tutor.
  • Fit multiplies it: same class ×1.3, same role ×1, another role ×0.55. A Broad Hand tutor teaches any class at ×1.

So a Quiet Example with low Leadership adds a place without being a great teacher. On a high-Leadership veteran, or alongside Born Mentor or Broad Hand, the trait gives you both capacity and quality. See the training guide.

Standing in the guild

Each hero’s standing is built from bonds, seasons served, veterancy and traits, and the highest standing in a party becomes its natural leader. Quiet Example adds +6:

Trait Standing
Child of the Halls +8
Inspiring +7
Quiet Example, Oathbound, Charismatic +6
Loyal, Team Player, Born Mentor +5
Humble, Generous, Broad Hand +4

A veteran Quiet Example is therefore likely to be the one the party looks to, which fits a trait about leading by example.

Earning it

Quiet Example can be earned. A hero who keeps a legacy vow and then swears it again gains the trait, along with the usual rewards for a kept vow (+15 morale, +3 loyalty). It suits the arc: the trait is about what a veteran leaves behind.

Small hooks

  • Forks. Quiet Example gives no lean at a dungeon fork; as leader they use the default odds.
  • Flavour. On pair duty the hero speaks with the “quiet” voice shared with Stoic, Lone Wolf, Cool-Headed and Homebody.

The hero card links Quiet Example to Composure and Teamwork. That link is descriptive and leaves the attributes unchanged.

Rarity and history

Quiet Example has no traits it is barred from.

  • Rarity: uncommon, positive · draw weight 45 of 6,365 · about 1 recruit in 57
  • Founding draft: any card.
  • In the wiki’s archive: first present in the 2.0.1 build (absent from 1.9.8).

Recruiting

A modest positive on an experienced hero, worth more to a guild with a large youth intake and few veterans. On a young recruit it does nothing until they reach the Seasoned stage, so value it as a future benefit. On a roster that already has plenty of veterans, the extra place rarely changes anything.

New in v2.0.1

Datamined from v3.0.0. Values are read from the game's own code.

Where in the game bundlebundle @20890626 Ic[id="quiet-example"]; @20864204 OG()