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Watchful

One coefficient, no strings: recklessness −0.07 quietly steers the combat AI away from risky options, and the market barely charges for it.

Behaviour effect

How Watchful nudges a hero's combat-AI parameters. Positive values push the behaviour up, negative values damp it.

  • Recklessness-0.07

One coefficient, honestly small

Small numbers deserve honest write-ups, so here is Watchful’s combat entry in full: recklessness −0.07. Nothing else in the combat AI. That is the gentlest recklessness damper in the datamined tables, and the only one that arrives with neither a bonus attached nor a cost hidden underneath. Its neighbours all come bundled: Stoic damps recklessness by 0.06 alongside a courage bonus, Vigilant by 0.09 with a discipline bonus, Professional and Sure-Footed by 0.10 with riders of their own, Methodical by 0.15 inside a four-parameter package. Watchful is the damper by itself, take it or leave it.

Clear one thing up first, because the name sometimes gets this trait shelved next to the fear family: Watchful touches courage not at all. A Watchful hero holds ground in a crisis exactly like a neutral one. This hero is not afraid. They decline bad gambles, which is a different and far more useful personality. The full damping ladder sits on the trait index if you want the neighbours compared line by line.

How caution reads in a delve

Recklessness prices the risky options: the moves the combat AI would otherwise route around because something dangerous stands in the way. A −0.07 lean is a thumb on the scale, decisive only when the AI scores two options nearly level. You will not spot it in most delve reports, and any single fight it “won” would probably have been won anyway. Anyone selling Watchful as a visible upgrade is overselling it, and this wiki won’t.

Where it earns its keep is in aggregate, and in hazard. Conditions like flooded halls and darkness raise the share of options that carry risk, so a risk-averse lean gets consulted more often on precisely the floors where mistakes are most expensive. And permadeath does the compounding for you: risky actions are where heroes die, and a small standing bias against them, applied every round of every delve across a career, shifts the odds in a way no single report will ever show. Watchful is a trait you evaluate over seasons. If you insist on looking for it, look for the disasters that never quite happen to this hero.

The failure mode, such as it is: a hero built for aggression fights the trait. On a Reckless hero (+0.30 recklessness), a −0.07 counterweight barely dents the appetite, so never buy Watchful hoping it corrects anyone. It seasons a temperament; it doesn’t change one.

Roles and trait neighbours

Every role wears Watchful comfortably, and none is transformed by it. The best homes are heroes you cannot afford to lose: a bloodline founder you’re playing the long game with, a veteran one season from a mentoring retirement, an anchor whose replacement would swallow half a season’s wages. On those heroes, marginal survivability is the entire point of the exercise. The worst home is your designated risk-taker (a finisher built around aggressive traits loses a sliver of the edge you recruited them for), though at this magnitude, “worst” still rounds to harmless.

Against its neighbours, the comparison shopping is simple. Choosing between recruits, Vigilant strictly beats Watchful for a formation role (more damping plus a discipline bonus), and Sure-Footed beats it for a hazard specialist (more damping plus luck). Watchful’s advantage is that it demands nothing in return: no role it suits badly, no rider to plan around, no wage story attached. One caution on party construction: a four built entirely of dampers kills slowly, and slow kills mean long fights, which hands attrition conditions more rounds to work with. Caution seasons a party; it cannot be the whole plan.

Market value and oath planning

Pay nothing extra for it, and be pleased when it turns up. The market treats Watchful as filler, and the market is roughly right: this is a tiebreaker between otherwise-equal recruits, never a reason to outbid anyone. Where the calculus genuinely shifts is horizon. Behaviour coefficients don’t decay with age, and this trait’s value is compounded survival, so Watchful is worth more on a young hero with a long career ahead than on a veteran with two seasons left, the opposite of how the market prices most things, which is exactly why the young Watchful recruit is quietly good value.

At oath time it is a non-event in the best sense: no glory concentration to budget for, no crisis-role caveat to bake into term length. Sign the term the attributes deserve and let the trait do its slow work in the background. Selling a hero because of Watchful is not a decision anyone has ever needed to make.

Outside the fight

The combat number is small, but the 2.1.8 code reads Watchful in a few more places.

  • A careful leader. The game counts Watchful among its careful leaders, as long as the hero is neither Reckless nor Hot-Headed. A careful leader scouts both ways at a fork before choosing, which cancels the penalties a Clumsy leader brings to an unscouted side room. When the party is hurt (anyone down, or average health under 60%), a careful leader with no other leanings takes the side room only 10% of the time, against 20% for an ordinary leader; when it is fresh, both take it 60% of the time.
  • Quieter camps. When a party makes camp in a rest room, something can come out of the dark in the night: a 4% chance plus 0.6% per danger level, costing every hero 12% of their health and 6 stress. One Watchful or Vigilant hero in the party halves that chance (a Light Sleeper cuts it by 30%, and high Anticipation trims it too). Posting a sentry turns the visitor away entirely.
  • Expedition finds. Watchful adds +0.5 to the hero’s “finder” score on expeditions (Curious +1.1, Pathfinder +1.0). See Pathfinder for how finds work.
  • Council. When a retiring hero joins the Council, Watchful adds 4 toward the scryer’s post.
  • Flavour. On pair duty the hero speaks with the “tireless” voice.

Watchful can never appear with Reckless.

Version history

Across every build this wiki tracks, v1.9.6 through v2.1.8, the −0.07 hasn’t moved. The hooks outside the fight are read from the 2.1.8 code; earlier versions of this page missed them. A small, stable, costless lean: never a reason to build a roster, and never once a reason to hesitate over one.

Unchanged since v1.9.6

Datamined from v3.0.0. Values are read from the game's own code.

Where in the game bundlebundle @20903137 Ic[id="watchful"]; @20864204 OG()